The local game store not 10 minutes from my house closed suddenly
back in December after a wonderfully entertaining run of just over
one year. I’m still bitter about the abrupt closing, the
circumstances of which I’ve heard are surrounded in controversy,
opportunism, and betrayal. I’m perhaps most upset by the loss of a
place where I could hang out and play games with friends, check out
the latest game releases, and enjoy hobby-specific events. I did not
buy more than I usually would from a game store – one or two
Godzilla comics a month for the Little Guy, an odd game here
and there, some X-wing miniatures, and one special ordered Wings
of Glory plane (also for the Little Guy) – about the dollar
amount and game volume I’d normally do from a brick-and-mortar game
store in a year (more, actually, if you include the comics). Being so
close to home it also served as a great place to gather with fellow
gamers, most notably for weekly X-wing miniatures games and an
occasional tournament; I also enjoyed spending International Tabletop
Day there trying out new games.
Despite this loss of a Friendly Local Game Store (FLGS) my game
buying has somehow increased during the past few months...perhaps not
in total dollar amount, but certainly in numbers of product. In
taking a general look where I spend my adventure gaming hobby money,
I find some interesting voluntary shifts that had little to do with
the involuntary loss of the FLGS.
Game Stores: I still frequent the other FLGS (“local”
in the sense it’s almost an hour’s drive away) and usually pick
up some miniatures, terrain, or other, not-too-expensive bit, just to
do my small part. Occasionally I make a pilgrimage to a game store
I’ve heard about a farther drive away, or if we’re traveling and
I happen to scout out a potential store to visit. Unfortunately even
the closest FLGS remains far enough away that a casual visit isn’t
a consideration; I have to plan for a trip, usually combined with
other errands, and rarely have the time I’d like to even browse,
let alone join in a game or event. They’re often quite helpful in
special ordering hard-to-find items, though I’m finding internet
venues far more fulfilling and cost-effective for specific games (see
below). Given the distance involved, however, the FLGS has diminished
in its role providing me with game materials – a regret since I
value actual locations that offer both shopping opportunities and
spaces to gather and spend time with other gamers – but that
doesn’t mean that I’ve stopped supporting brick-and-mortar
establishments altogether.
Conventions: I’m thankful to have several game
conventions within driving distance. I’ve made a point to
budget for exhibit hall purchases, often from dealers with brick-and-mortar stores. Some
conventions also offer a venue where gamers themselves can set up a
flea market table; shopping these tag sales not only gives me some
good deals on hard-to-find merchandise but puts money back into the
gaming economy (such as it is). Most of these cons cater to my
broadening interest in other adventure games, particularly board and
wargames, though dealers (and those at flea markets) also offer
roleplaying games.
Kickstarter: I supported various game-related Kickstarter campaigns over the last few years, but even that activity has
diminished. In the past I’ve used it primarily for acquiring
innovative board games catering to my various interests, but a few
roleplaying game worked their way onto my backed projects as well as
some game-related material like Stan!’s amazing children’s book,
The Littlest Shoggoth. The
few roleplaying games I backed were big-ticket items (for my budget,
anyway), though I had very specific reasons for supporting
them. But Kickstarter never
really supplanted other sources for buying games; instead it provided
a platform for finding and bringing to production extremely niche
games that might not otherwise have made it to the regular hobby
distribution channels. I’ve
also become
jaded by my Kickstarter experience. Although I don’t mind waiting
months (or years...) for some projects to actually appear, I find my
initial enthusiasm for a project sometimes fades over time, and
occasionally dissipates altogether when I finally see the finished
product. Some projects that
look and sound good on paper (so to speak) don’t really fulfill my
expectations. I still monitor my passive radar for game projects to
back, but they must have the perfect backer price, production value,
and theme for me.
Patreon: Although this venue doesn’t really
deliver a finished product, it does provide lots of game material and
funnels some small portion of my gaming budget to creators whose work
I enjoy and admire. I’ve discussed the Patreon model before,
likening it to a subscription-based service providing useful game
material while supporting individual creative efforts. The few
endeavors I’m supporting offer a steady stream of gaming maps, many
with adventure seeds or entire short scenarios.
Online Shopping: I regret I’m giving into
the convenience, deeper discounts, and free shipping of various
online sales venues. It all started around the holidays when I got a
Barnes & Noble membership, good in-store and online; then a free
month’s trial of Amazon Prime saved my skin with free shipping
during my busy early year gift-buying for multiple birthdays. It’s
difficult to resist the pull of Amazon with its discounts, greater
product availability, and free shipping through Prime. I recently
ordered some books and one game I’d been wanting for more than a
year, but have generally held off purchasing games willy nilly. I try
very hard to avoid ordering game materials through Amazon, especially
if I know I can find it at the FLGS or a convention dealer. I find
maintaining a wish list on Amazon a good way to not only remind
myself of games I hope to acquire but also to point others seeking
gifts when my birthday or the holidays come around. It’s not a
shopping venue I’m proud to use for games, but sometimes it remains
too tempting to resist.
Print-on-Demand: I don’t know why I don’t consider Lulu
(and OneBookShelf) the same as “online shopping,” possibly
because these print-on-demand titles rarely appear among
brick-and-mortar establishments like the FLGS or convention dealers.
Both venues offer print versions of PDF titles, many of which come
from innovative, independent creators whose work deserves a place on
my gaming shelves. (I’ve previously discussed my “wish list” for OSR gaming titles on Lulu along with a few OBS titles.) I’ve
turned more to Lulu given its recent discount sales across the board
(particularly good during the holidays) primarily to acquire new
titles to satisfy my recent fascination with the Old School
Renaissance (OSR) movement, but also to get hard-to-find print
versions of other games, most notably S. John Ross’ excellent solo
game book Ring of Thieves.
I’ll admit my buying habits for games haven’t only migrated
across purchase venues; I’ve moved away from buying roleplaying
game material (though I haven’t completely abandoned it), instead
purchasing board games, wargames, and miniature wargame materials.
Certainly my growing interest in the OSR has spurred some shopping on
my part, though I can often preview a game in PDF before ordering a
print version for my shelves. Even so, in terms of dollar amount a
print OSR game often comes in at a far lower price than, say, the
trilogy of hardcover, full-color rulebooks for the most recent
iteration of D&D (though
I occasionally flirt with the idea of buying the starter boxed set).
Comments....
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