Recently I’ve noticed a number of game-related items demonstrating
how powerfully games can affect real life when they move beyond the
comfortable confines where we safely enjoy them: the kitchen table,
family game night, the game club shed, teen gaming day at the
library, the Friendly Local Game Store, game conventions. Certainly
games occur in reality – read Johan Huizinga’s Homo Ludens
and one learns games and game-like activities occupy particular
spaces in which specific rules of play operate – but when games
move beyond their usual boundaries they can exert a positive
influence in the real world, sometimes just for fun, sometimes for
serious issues.
Tuesday, September 26, 2017
Tuesday, September 12, 2017
A Wealth of Printables
The recent release of S. John Ross’ HexPaper Pro reminded me
how much the technological advances of the Internet Age have enhanced
our collective gaming experiences. It wasn’t too long ago – in
what I like to call the “Golden Age of Roleplaying” (the early
1980s) – that some of us purchased pre-printed character record
sheets and hoarded graph paper given our limited resources and lack
of home publishing technology. Today computers, printers, and the
internet give us seemingly unlimited access to printable game
accessories (paper minis, graph/hex paper, maps, adventures), PDF and
print products available through online e-storefronts, and to a
worldwide community of fellow gamers.
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