Despite an overly
hectic holiday season overshadowed by a week-long pilgrimage to visit
family in New England – tempered with a nice persistent head cold –
I managed to find some solace amid the chaotic drama and logistical
nightmare of traveling at this time of year. My family and friends
were quite generous bringing gaming goodness to brighten this darkest
time of the year and the bleak winter months (and I’ll admit I
treated myself, too). The season offers a reason to indulge and
invite others to indulge my adventure gaming interests. This year was
no exception. In the past I’ve discussed how the December holidays
seem a magical time perfect for such escapist pursuits as board and
roleplaying games with friends and family. Although this season was
fraught with chaos, I appreciate the game-related cheer that
brightened my holidays.
Armies in Plastic Order: Right before the holidays I took advantage of the Armies in Plastic year-end sale to fill out some forces in my collection. The last time I treated myself to their excellent 54mm plastic miniatures was two years ago, so I thought it was high time to add a few more units for some larger-scale skirmishes I’d like to try using Daniel Mersey’s The Men Who Would Be Kings rules published by Osprey (which I’ve featured before here at Hobby Games Recce). A few packs of Gordon Relief Expedition camel corps, enough for one unit of mounted infantry and a few pack camels as scenario goals and a few more Ansar horsemen for a full cavalry unit of Dervishes.
Ia Cthulhu! Two Cthulhu-related
books arrived as gifts before the holidays. An old friend sent me a
sweet hardcover compilation of H.P. Lovecraft stories, complete with
bookmark ribbon and shimmery foil octopus artwork on the cover. I
have 30 year-old paperback versions of most of the relevant pieces,
but this volume is a keepsake. Another friend ordered a copy of Alone Against the Dark, the reprint of the classic Call of Cthulhu
solitaire adventure.
Adventure Dice: To aid me in my solitaire
dungeon delving my wife got me two packs of DungeonMorph Dice, the
adventurer and explorer sets. These oversized six-siders present
interlocking dungeon sections with different themes, perfect for
randomly determining adventuring spaces to explore.
Books: For me the holidays wouldn’t be
complete without a small pile of books to curl up with on Christmas
day (or after whenever it is we open presents these days). This year
was no exception. Of course the aforementioned tomes brightened my
season, but I also received other game-related volumes. My brother
got me Osprey books on the Battle of Hastings and Pearl Harbor, both
fueling my gaming interests in those periods, having backed Daniel
Mersey’s Battle Ravens game on Kickstarter and explored the
attack on Pearl Harbor as my son has pursued his curiosity about
various historical periods (with potential game activities...). My
parents got me two books: the Star Wars Yt-1300 Corellian Freighter (Owners Workshop Manual) Haynes manual and Dungeons & Dragons Art & Arcana: A Visual History. The latter gave
me nostalgic goosebumps as I perused the first third of it reliving
my earliest days immersed in D&D in high school. It’ll
find a hallowed place on my bookshelf of adventure gaming hobby
history.
Liberty: My brother also got me
Columbia Games’ block game Liberty: The American Revolution 1775-83. I missed out on the Kickstarter of Bobby Lee
years ago, but it introduced me to the concept of block games
with its logical fog of war approach. As I’m also interested in the
American War of Independence (AWI in wargamer parlance) I figured
Liberty would serve as an engaging introduction to block
games.
Doctor Who Games: If games
had a theme this year, it was Doctor Who. I’ve always
enjoyed the series, both as a kid with the classic episodes and as an
adult with the snazzy new productions; my son is also going through a
Doctor Who phase (again), immersing himself in several boxed
sets for the 11th and 12th Doctor he received as gifts. In our
stockings Christmas morning we found a set of Doctor Who-themed Rory’s Story Cubes to share. At the first comic/game store
we visited our travels – That’s E in Worcester, MA – we bought
Gale Force 9’s Doctor Who Time of the Daleks game (alas, I didn’t find any classic
D&D material I was hoping for), finding its cooperative
nature particularly appealing. In our other game store stop –
Gamer’s Gambit in Danbury, CT – we picked up Doctor Who Fluxx,
continuing our Doctor Who kick. I’ve never played any
version of the ubiquitous Fluxx games, so this seemed an
appropriately themed introduction.
So I have plenty of fuel for my 2019 gaming
endeavors. What’s on the horizon? Alone Against the Dark
offers one more venue in my continued exploration of solitaire
gaming, both in the roleplaying and board game formats. The
DungeonMorph Dice will offer inspiration to any solo delving I
pursue. Although I’ll test out Liberty as a solo wargame to
familiarize myself with the rules, it will come in handy in the fall
when my son’s class begins exploring Virginia and early American
history. Other gifts enhance my various endeavors, whether it be
miniature wargaming with Armies in Plastic 54mm figures, reading
about historical periods and gaming’s golden age, or getting in the
mood for Cthulhu gaming. With the vast expanse of games I view from
my office desk I feel obliged, if not encouraged, to revive our
weekly Family Game Nights. We’ve slacked off in recent months, but
I feel it’s a good activity to bring the family together for a fun,
shared experience and a chance to unplug from tablets, cell phones,
and laptops, even for just an hour or two. Certainly our influx of
Doctor Who games provides an engaging theme to excite
potential players.
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