Back in the “Golden Age of Roleplaying” (for me the early-mid
1980s) organizing all the wondrous little bits of gaming goodness
seemed so easy. Materials came to us in easily digestible bits that
fit into conventional containers: bookshelves, folders, binders,
boxes. But today’s gamers face a veritable deluge of useful content
thanks to the connectivity of the interwebzes. How do we – can we –
organize all the relevant gaming materials we purchase, download,
view, and create ourselves in this Electronic Age where everyone’s
a creator and nobody’s an editor?
Then the interwebzes opened our eyes as if we’d eaten the Forbidden
Fruit from the Garden of Eden. With the advent of the interwebzes
gamers saw a flow – and then a flood – of new material from
online creators. No longer did we have to trust editors at publishing
houses to curate what we saw in magazines or decide what reached
publication for roleplaying game lines. Now our computers could
absorb all the forum discussions, blogs, alternate games and
iterations, PDFs, and other tidbits swirling about in the electronic
ether from professionals, amateur hobbyists, gamers from other
countries, and essentially anyone with an internet connection. Gamers
finally had the power to serve as their own content editors, deciding
for themselves what was relevant to their gaming experience from the
seemingly infinite electronic slushpile of gaming information.
Where do I find material that satisfies my gaming interests and what
do I do with it? Most inspiration comes from blogs and Patreon, with
social media posts bringing new content and creators to my attention.
I have little patience for sifting through forums, listening to
podcasts, and watching videos (especially since the latter two don’t
translate into a readable format like other game materials). I prefer
my written game resources in a format as close to that of print
publication as possible; usually a PDF file. Too often I find game
inspiration in non-PDF format, as part of a blog or a forum. What do
we do with that neat blog post about random tables or a new B/X
character class? In all likelihood it eventually passes into the
etheric oblivion into which many useful bits of the interwebzes drain
(unlike all those embarrassing posts from our sordid past which seem
to linger on forever in a kind of electronic Limbo waiting to doom us
forever...). A few blog interfaces enable one to save a PDF of a post
– text and graphics – sometimes even allowing one to customize
the PDF by deleting unnecessary bits. I could always simply print to
PDF, but I get everything from navigation sidebars to advertisements.
Rarely do I find the dedication to cut-and-paste a blog post text and
relevant images into a word processing file for future reference.
Occasionally I compile my own PDF book from non-PDF text copied from
websites, most often essays by game-design luminaries whose essays
and other online musings provide me with inspiration and guidance in
my own game design endeavors.
How do I organize useful gaming material from disparate sources
online? Most PDFs I collect wind up in an archiving folder on my
laptop, a kind of gaming repository of material categorized by game
line or genre and, in more recent years, by the names of independent
creators. It’s much the same system I use when grouping game books
on my shelves, in this case a virtual shelf of electronic resources.
Unfortunately only a few stand out and get regular use, often
supplementing my own gaming endeavors according to my tastes and
momentary interests.
I particularly admire those creators who bring their online works to
more traditional forms of print publication, usually print-on-demand.
I really respect those who put greater effort into polishing these
presentations: fine-tuned editing, clear and attractive layout, even
some supplemental material. I pledged at a level to Tim Shorts’ Patreon so he sends me monthly micro-adventures, NPCs, and other
goodies; I have a nice box filled with resources ready to inspire my
fantasy roleplaying gaming at a moment’s notice. Map-maker
extraordinaire Dyson Logos published his works in several Lulu print-on-demand volumes, including a few annual compendia, his
Cartographic Reviews, filled with maps with adventure notes (I
still need to get his Delves series of books to both complete
my collection and use as workbooks to flesh out adventures). A rare
handful like Scott Malthouse attract the attention of
long-established publishers who shepherd them through expanding and
preparing their work for mainstream publication (and I plan on
picking up Malthouse’s Romance of the Perilous Land from
Osprey Games when it releases in November 2019). My Old School
Renaissance (OSR) shelf displays numerous PDF works I deemed worthy
of print-on-demand copies, some for their subject matter, others for
their fame/infamy in the OSR community, and some for both genre and
excellent presentation.
I suppose I’m a dinosaur who should reallly evolve from a paper-
and book-based information system to an electronic system experienced
through the limited scope of a computer or tablet screen. With the
explosion of gaming material available on the interwebzes comes
different formats that don’t always translate efficiently to
transposition to analog formats. Yet I persist in my outmoded
unfrozen cave man ways. Occasionally I print materials myself for
future reference and a visible place on my gaming shelves. This
usually requires me to format a PDF for booklet printing, print pages
in sequence, then fold and staple them, though for some I just print,
punch, and file them in clumsy three-ring binders. I feel like a
member of the Albertian Order of St. Leibowitz preserving these
ephemeral bits of electronic gaming resources in a more traditional
format for future reference. But I’m a book-lover at heart; these
are my techniques for enjoying the gaming bounty of the Digital Age
in my own, antiquated way.
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