“Writing
is truly a creative art – putting word to a blank piece of paper
and ending up with a full-fledged story rife with character and
plot.”
– William
Shatner
Wandering around bookstores one often
comes upon a rack of notebooks labeled “Writing Prompts” and
other such inspirational titles (usually near the blank notebook
section). Occasionally I pick one up, check out the exercises, and
imagine how something like that might apply to inspiring roleplaying
game writing and design. I think these exercises can prove useful
both to newcomers seeking to explore their writing potential as well
as experienced authors continuously honing their craft (although they
rarely have time to indulge in such frivolous
experimentation...though goodness knows I should find the time). In
ambling around the vast cacophony of ideas and opinions inundating
the interwebzes I stumbled upon two resources that provide
inspiration for game-writing prompts...or more precisely prompts for
creating source material for fantasy roleplaying games. Unlike the
“writing prompts” notebooks I’ve seen, these offer visual
inspiration specifically attuned to roleplaying gamers.
Artwork by Jeshields. |
James Shields (also known on the interwebzes as
Jeshields) creates roleplaying game art. I’ve seen him and his work
on and off on social media; what I’ve seen pleases me in its crisp
line-art style (even the full-color work) rendering characters from
across the roleplaying game genres, though primarily fantasy and
science fiction. He recently returned to freelance illustrating and,
as part of his routine, decided to do a “warm-up sketch” each day
for around an hour before diving into the scheduled freelance
assignment. He’s releasing these sketches to his Patreon supporters
for free, including personal and commercial use, with possibly four a
week but at least 10 per month. He’s also releasing one a week to
the general gaming community for free (again for both personal and
commercial use). This is a great opportunity not only for creators to
access a large stock of artwork but to find inspiration for new
projects and exercises to push their bounds and improve their skills.
Gamer
Exercise
While both Dyson and James’ generous gifts to
the gaming community can provide hobbyists and professionals with
useful, quality artwork, their frequent releases also give gamers a
steady stream of inspiration. And that brings me to the “game-writing
prompts” exercise. James sets a good example, taking an hour or so
to “warm up” before beginning his assignments for the day.
Nothing serious, nothing intended for a deadline, nothing adhering to
a client’s specifications. Good practice to hone his skills, with
the results posted for free through Patreon. Most writers don’t
have time for warm-ups or exercises; we’re often trying to fit
whatever purposeful, assignment-oriented writing into our busy
schedules. But establishing such a routine has its benefits. Writing
doesn’t improve without practice and experience...and the requisite
reflection on and evaluation of our writing with an eye toward
improving it. It can help clean our creative slate, giving us a
momentary break from our regular assignments so we can return to them
with renewed perspective. They can help us build a reserve of
material upon which to draw and revise for future projects.
May by Dyson Logos. |
So I offer a challenge – one I hope to accept
once a week myself – to take a Dyson map or a Jeshields
illustration and draft a short piece inspired by it. No more than
1,200 words, maybe even less. (The 1,200 word mark is what I shoot for with each Hobby Games Recce post, with a minimum of 750.) Perhaps a short dungeon or a location.
Maybe a new monster or non-player character. It might function as a
warm-up to other writing work or serve as the basis for one’s own
explorations into roleplaying game writing. Once finished set it
aside and return to it later in the week to reflect on the draft;
what could you cut, how could you enhance it, what needs correcting,
how might you revise it to best suit your intent and the usefulness
to readers?
Such exercises can give newcomers some initial
experiences on which to focus their growth as creators. They can also
provide a place where seasoned designers can try new techniques and
further hone their craft. The fact that these resources remain free
to use in commercial publications provides additional incentive for
anyone using them, whether or not as prompts, with even small pieces
offered for free online or next to the “tip jar” as
pay-what-you-want product.
Dyson Logos and James Shields provide small hobby
publishers with limited budgets a source of high-quality, free
artwork and maps, though not necessarily customized to their
particular projects; Patreon supporters, however, have some
engagement with these two artists and often the opportunity to make
suggestions on their future work. Certainly other creators of artwork
and maps exist, even on Patreon; I highlight Dyson and James because
they make specific accommodations for using some or all of their work
for hobby and commercial use. How we use those resources can at least
enrich our own game experience and possibly enhance material shared
with the greater adventure gaming community.
“I
know you’ve heard it a thousand times before. But it’s true –
hard work pays off. If you want to be good, you have to practice,
practice, practice.”
– Ray
Bradbury
Thank you Peter for such a fantastic idea to promote reflective practice in game-writing.
ReplyDeleteI shall endeavour to take up the gauntlet you have thrown down here.