Showing posts with label Patreon. Show all posts
Showing posts with label Patreon. Show all posts

Tuesday, September 3, 2019

Art-Inspired Game-Writing Prompts


“Writing is truly a creative art – putting word to a blank piece of paper and ending up with a full-fledged story rife with character and plot.”

– William Shatner

Wandering around bookstores one often comes upon a rack of notebooks labeled “Writing Prompts” and other such inspirational titles (usually near the blank notebook section). Occasionally I pick one up, check out the exercises, and imagine how something like that might apply to inspiring roleplaying game writing and design. I think these exercises can prove useful both to newcomers seeking to explore their writing potential as well as experienced authors continuously honing their craft (although they rarely have time to indulge in such frivolous experimentation...though goodness knows I should find the time). In ambling around the vast cacophony of ideas and opinions inundating the interwebzes I stumbled upon two resources that provide inspiration for game-writing prompts...or more precisely prompts for creating source material for fantasy roleplaying games. Unlike the “writing prompts” notebooks I’ve seen, these offer visual inspiration specifically attuned to roleplaying gamers.

Tuesday, December 12, 2017

How Do We Support Creators?

Patreon’s quite sudden change in its fee structure – shifting fees more to patrons than creators, inciting outrage and exodus from both groups – inspired me to not only re-evaluate my own support on Patreon (and my own potential to use it as a creator) but also to look at how we as game consumers support those who design material to inspire us and enhance our games. Patreon isn’t the end-all-be-all means to support creators in the adventure gaming hobby. Sure, it’s a pioneering platform in the ever-changing Internet Age, but I’ve come to regard the interwebzes as a fickle mistress where little if anything remains the same (or reliable) for long. Creators and their patrons have many ways to connect online, both for interaction and appreciation.


Tuesday, March 22, 2016

Community & the Allure of the OSR

I’ve been exploring various games in the Old School Renaissance movement (OSR) for their varied interpretations of the core material, interesting settings, and overall nostalgic connection to the roleplaying games of my youth. Along the way I’ve realized something beyond the game mechanics and settings: by working with a game engine based on Dungeons & Dragons, the original and most popular fantasy roleplaying game, OSR designers tap into a vast community of fans (and potential customers) who share that familiar experience.

I’ve seen various arguments about what defines an OSR game, how the OSR emerged from the Open Game License (OGL) of the 2000s, and, of course, which OSR games are the most popular, true to the originals, and innovative in their own right. I certainly don’t wish to delve into those issues here (if at all); but the OSR capitalizes on a confluence of familiarity – for both the designer and audience – with not simply a core game system but a shared gaming experience through some iteration of D&D.



Tuesday, December 8, 2015

Short & Sweet RPG Resources on Patreon

Patreon has revolutionized how gamers receive new content. Just as Kickstarter changed the publishing landscape for roleplaying games and board games, funding ambitious projects with high production values and tempting stretch goals, Patreon has – somewhat more quietly – enabled creators to bring projects to their fans in smaller but no less worthwhile bits. The concept hearkens back to the days when talented individuals like artists, writers, and even archaeologists (like Howard Carter) worked for wealthy patrons who believed in their efforts and funded their work; it’s an idea I fully support and have discussed in the past. Patreon provides a platform where creators (particularly those making game content) can find financial support and engagement with those who enjoy their work. I’ve found it’s a wonderful place to find “short and sweet” game material to fuel my enthusiasm for Old School Renaissance (OSR) or classic B/X D&D roleplaying games.

Patreon delivers game material to supporters who pledge donations for each work. People subscribe to creators who cater to their interests, making a payment for each new “article,” and receiving fresh game material on a somewhat regular basis...usually once a month, sometimes more often. This allows supporters to customize the content they receive, in a way serving as their own editors or curators of material that most interests them. Some designers post their creations for free, others offer a mix of free material and exclusive pieces for their paying supporters. Creators frequently offer additional perks for higher-levels patrons, including engagement through the Patreon site, influence on future projects, and even material customized for particular supporters. Each designer crafts their page differently to appeal to supporters and deliver content in a satisfying way.


Tuesday, February 17, 2015

Dyson Logos Offers Free Commercial Map License

I don’t really cover “news” as such too often here at Hobby Games Recce. Other websites compile the deluge of relevant adventure gaming developments in a far more timely and comprehensive manner. But I still occasionally find “breaking news” that grabs my attention. Dyson Logos’ recent announcement deserves note: he’s releasing every map that hits the $300 level on his Patreon site under a free commercial license for use by anyone in a for-profit project.

Cool Map by Dyson Logos
The prolific and talented mapmaker already allows individuals to use his maps in their personal, free materials with the proper attribution. Several times each week his Dyson’s Dodecahedron blog releases new maps, each with enough adventure hook notes to suggest how to populate them and use interesting features he’s packed into each creation. Many other talented artists produce maps and map-based game materials online – Tim Shorts, Matt Jackson, and Simon Forster remain among my favorites – and while I like their contributions to the collective map-making community, Dyson’s style really connects with my ideals for how dungeon maps should look: black-and-white line art, crosshatching (with some nice embellishments), intuitive secret door notation, and a solid feel for imbuing the graphic map with elements suggesting their specific and more general purpose.

I’m excited about this news for two primary reasons: it provides free maps for publishers and it reinforces the effectiveness of the Patreon model.