In my
futile attempts to find solace from the pandemic and my own internal
issues I’ve immersed myself in wargaming ancient Roman conflicts,
specifically those on the Germanic frontier. I’ve always maintained
an interest in ancient history (among numerous other historical
periods).
The
Roman Empire
remains one in which I’ve dabbled on and off over the years
to
varying depths. Though I’ve never been to Rome I’ve visited
several sites on travels in my misspent youth, including Trier,
Germany
(ancient
Augusta
Treverorum,
capital of the
province of
Gallia
Belgica),
the
Christian catacombs in Salzburg (
Iuvavum),
and the
reconstructed auxiliary fort Saalburg in Germany. As
a pandemic diversion I ordered several books to set me on a path to
wargaming engagements
from this period: Peter Dennis’
Wargame: The Roman Invasion, AD 43-84
(supplemented by some PDF downloads from his wonderful
Peter’s Paperboys website), Daniel Mersey’s
A
Wargamer's Guide to the Early Roman Empire,
and two Osprey books (also illustrated by Dennis),
Teutoburg
Forest AD 9
and
Roman
Soldier vs Germanic Warrior: 1st Century AD.
So between
history, paper miniatures, and game rules (including Bob Cordery’s
The
Portable
Wargame
and
Developing
The
Portable Wargame
and Neil Thomas’
One-hour Wargames)
I’m all set up to fight a few ancient battles defending the borders
of Rome from the Germanic barbarians.
But all
this evokes an episode from
my roleplaying game past. In this case, oddly
enough, all
this focus
on
ancient Roman history reminded me of my interview for an editorial
position at West End Games way back in the spring of 1993.
Ever
since I dove into roleplaying games in 1982 I’d wanted to write for
them. The module contests in Dragon
Magazine
at the time demonstrated to me that was possible on some remote
level. My later discovery of West End’s Star
Wars Roleplaying Game
renewed my interest in the hobby while I was in college, merged my
fan adoration of Star
Wars
with gaming, and gave me a somewhat more concrete aspiration. Shortly
after graduating college with a creative writing degree I even sent
West End a
resume and sample of my short fiction writing, a short story about
Egypt in the 19th century of
which I was
particularly proud. But
an
editor returned it with a stern note saying they didn’t accept
unsolicited pitches or manuscripts for the
TORG
game (The
Nile Empire
was a pulp
Egypt-themed realm in that setting)...apparently the cover letter and
resume remained overlooked as indicators of my intention seeking
writing or editorial work.
In these
pre-internet days my knowledge of West End’s product lines came
from what I saw in hobby shops, book stores, and magazines like
Dragon
and
Challenge.
I was aware
of the company’s various roleplaying game lines: obviously
Star
Wars,
but also
TORG
and
Paranoia.
I knew the company published wargames, but I only knew about the ones
I saw in magazines,
Air
Cav,
Web
and Starship, and
Bug-Eyed Monsters
standing out in my mind even today (and
I certainly didn’t own any at the time). So after my initial
disappointment sending the company my resume, I hunkered down at my
full-time reporter job at
the
local weekly newspaper, regularly
ran
several game
campaigns
with my friends (including
Star
Wars, Space 1889,
and
Cyberpunk),
and developed adventures to try selling to the only
hobby
periodical
accepting them at the time, Game Designers’ Workshop’s
Challenge
Magazine.
I still bought West End
Star
Wars
supplements as the mood hit me and, with my like-minded friends,
bought into the new
Star
Wars
novels by Timothy Zahn when they released. I worked overtime as a
reporter, often covering meetings and writing
articles
well into the early morning hours of they day we published.
Eventually I got the position of editor, which further pushed my
hours into the 50-60 per week range. Yet during this time I finally
managed to get a scenario published in
Challenge
Magazine
#
64,
“The Limping Lady.” Nothing special, just an adventure I used to
kick off campaigns, but my first published roleplaying game work.
With
almost a year’s work as a professional editor plus a relevant
publication credit, I figured I’d contact West End again to see
what kind of freelance or full-time employment I might find. I buffed
up my resume, drafted a cover letter, and included copies of both
“The Limping Lady” and some of my newspaper work. I didn’t have
high hopes; if I heard back at all, I expected a polite “Thanks,
we’re not interested at this time.” So I was elated when I heard
back from the company’s editorial director, and further excited to
hear that, coincidentally, at that very moment they were seeking an
editor to start a quarterly journal supporting the Star
Wars Roleplaying Game with
source material, adventures, and “game-related fiction” (short
fiction with game stats to satisfy the bending of licensing
restrictions). We corresponded by mail and talked by phone about the
particulars, resulting in an interview
meeting one Saturday morning in the spring of 1993.
[Patient
readers might wonder what this has to do with the Roman Empire, but
I’m slowly getting there in my own ponderous way....]
I left
early for the two-hour drive to Honesdale in remote eastern
Pennsylvania. Arriving early I recall stopping at a CVS in town to
pick up a local newspaper, partly to get a sense of the town where
my new job might bring me and partly in the hopes I’d need it to
find living arrangements. I drove north on Route 191 into the
Pennsylvania wilderness until I found the
nondescript,
sprawling
building
that served as West End’s offices and warehouse, unmarked by any
sign indicating its true purpose.
|
West End Games owner Scott Palter |
My
correspondence with the editorial director informed me that West
End’s owner also ran a luxury shoe company out
of the building,
just so I knew what to expect. I’d meet with the owner, Scott
Palter, as well as the editorial director, the production manager
(the ever-versatile Richard Hawran, who’d oversee the journal
editor), and the editor for the
Star
Wars Roleplaying Game
line. I was told another person was interviewing earlier
that
morning for the same position. When
I arrived I was ushered into a meeting room where everyone sat, the
owner framed by piles of shoe boxes piled against one wall, several
open to reveal
imported women’s
shoes.
Everyone
made introductions and shook hands while I produced a copy of the
newspaper I’d edited the week before, 52 broadsheet pages of local
news. The staff outlined the requirements for an editor and the scope
of the project: a 288-page quarterly, digest-sized
Star
Wars Adventure Journal
drawing from established and up-and-coming authors to support the
roleplaying game. We
talked about approaching the project and my qualifications to meet
those challenges. Everyone
seemed fairly easy to read except the owner. The one question I
recall him asking me was how I
thought
the
Star
Wars’
Galactic Empire
functioned
with
its core worlds, outlying sectors, military governors, and vast
fleet. Reflexively drawing on my knowledge of history I
answered
that I thought it was very much like the Roman Empire, with core
provinces and outlying frontiers, military governors holding sway
over far-off regions, and everything linked by a network of
hyperspace
routes like
roads, meaning it took a while to get from the Core Worlds to the
Outer Rim. (Alas, the most recent Star
Wars
film trilogy discarded the previously established concepts of
hyperspace as apparently inconvenient to movie storytelling...I’m
fond of saying “That’s not how hyperspace works” when watching
them).
I did not know that
Palter
was a keen fan of various periods of history, particularly that of
the Roman Empire, and had published a game years earlier on the
subject,
Imperium
Romanum II.
I was later told my answer comparing the Galactic Empire to the
administration of the Roman Empire
impressed
Scott and helped get me the job, though
I like to think my editorial qualifications and professional demeanor
convinced most folks in that conference room.
The rest
is history, and regrettably distant history at that, from my
perspective. I
left West End’s
headquarters
that day as editor of
The
Star Wars Adventure Journal,
having had a tour of the offices and warehouse (including the office
I’d occupy for the next five years) and carrying a pile of books to
augment my collection at home. I took a salary less than half
the
meager amount
I was making as a newspaper editor (though I was told I could
freelance for West End projects to supplement my meager income), but
it seemed worthwhile given the
opportunity to engage my
passion for roleplaying games and my love for the
Star
Wars
franchise at the time. Those were perhaps the most productive,
fulfilling five years of my professional career, despite all the
challenges we faced. They certainly gave me plenty of stories to
tell, as one can read in past “WEG Memoirs” missives here at
Hobby Games Recce. Despite West End’s demise in 1998 and the
circumstances surrounding its bankruptcy, I’m
still sorry
owner Scott Palter pass
ed
away in early 2020.
So
I proceed down my Roman wargaming path with thoughts of my West End
interview lingering in the background, an
unlikely
confluence of circumstances like many throughout life that propel us
along
unexpected
paths.
Love your story Peter! Brought back lots of great WEG memories!
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