“Quinctilius
Varus, give me back my legions!”
– Augustus
In
my last post I mentioned my recent
interest
in wargaming
ancient Roman conflicts, specifically those on the Germanic frontier,
to find
some
temporary
respite
from the pandemic and my own internal issues. The
journey
grew
into one of the more satisfying diversion strategies to keep my mind
off various anxieties and help me relax. Like abandoning one’s self
in a good movie for two hours or getting absorbed in a good book,
immersing
ourselves in an entertaining activity can
help us escape so we can face life’s woes with renewed energy and a
fresh perspective. Goodness
knows I have plenty of diversions at hand – roleplaying games,
board games, miniature and chit-and-hex wargames, plus books both
fiction and non-fiction to read and re-read – but I have many
interests to
tempt
me into new endeavors, even among these existing forms. So I embarked
on a journey back to ancient Rome, on the frontier with Germania
Magna
along the river Rhenus
(Rhine), perhaps
at the
fortress
town
of
Moguntiacum
(Mainz,
which I’d visited long ago on a family vacation), preparing my
Roman
soldiers
to
sortie
into the dark Teutonic forests.
I
started by ordering Daniel Mersey’s
A
Wargamer's Guide to the Early Roman Empire
on a lark; his approach of covering numerous gamer-oriented aspects
of the period fired up my latent
curiosity
in ancient Roman history. He
starts with an overview of the Roman Empire from 27 BCE to 284 CE,
followed by a description of armies, organization, and equipment. The
“Wargaming the Battles of Rome” chapter summarizes 10 battles
against various enemies (including other Romans during times of
political upheaval) and offers notes on bringing these to the
tabletop. Several chapters outline published rules to use and the
modeling portion of the hobby. The “Scenarios” chapter provides
detailed notes on running four scenarios and a mini-campaign idea
beyond simply lining up two opposing armies and going at it across
the battlefield. These mirror some of the historical engagements and
integrate some challenging elements and varying victory conditions. I
was particularly attracted to “The Supply Wagon Massacre” since
it used some non-military objectives and, with some further research
reading Osprey books (see below), related to the fighting withdrawal
of Varus’ legions at Teutoberg Forest. Mersey
has
published
several other
guides
to
wargaming different
conflicts
(including
the
Norman conquest,
Anglo-Zulu
war,
and World War II desert battles); if
I weren’t already
somewhat
familiar
with most of those wars I’d orient myself with his books.
|
Revolutionary War soldiers under construction on the craft table. |
My
next step was finding some soldiers for my Roman battles. I’ve
painted my share of metal and plastic miniatures in a number of
scales, from micro 6mm tanks to 54mm British colonial officers;
assembling a good-looking army this way take lots of money, time, and
patience. I’ve
seen Peter Dennis’ paper soldiers before and really like their
combination of fantastic artwork and
sheer simplicity. I
already have his books for the American War of Independence and
American Civil War (having made some AWI forces to fight the
Battle of Ridgefield a few years ago). They’re
a great way to quickly assemble an army for tabletop battles, even if
they’re just amazingly rendered two-dimensional units; they still
look good on the battlefield, probably better than I could ever paint
a
three-dimensional
version. Photocopy
a page, cut, score, and glue the ranks, then trim the outlines and
mount them on a base to produce pieces with two or three ranks of
soldiers standing shoulder to shoulder.
I
ordered
Wargame: The Roman Invasion, AD 43-84
so I’d have plenty of Imperial
Roman
forces to assemble; but the book focused on Roman battles in Britain,
not
Germania. (
My
red-headed wife was
impressed it
included Iceni queen Boudicca
and her crimson tresses both in a command stand
and
riding in a chariot.) While
I was waiting for the book to arrive I discovered Peter Dennis’
Peter’s Paperboys website which
featured PDF
paper
soldiers not published elsewhere one could
purchase
(in sets or single sheets) to print as needed.
Among
the numerous, varied categories
was
“Rome’s
Enemies”
(excepting the British from the aforementioned book), including
Dacians, Parthians, and a thorough variety of Germanic tribesmen. So
I signed up, ordered, and downloaded two sheets of tribesmen, some
cavalry, and light infantry with spears and bows (and a few casualty
figures filling the open spaces). Dennis
even had a sheet of carts
and pack animals in
the “Terrain Items” category; since one of Mersey’s scenarios
included a supply cart, I got that, too. I
started gluing and cutting Germanic forces, so by the time the book
arrived I had a small barbarian army ready to march onto the field. I
then started work on the Roman army, preparing a few stands of
legionaries and auxiliaries in the hopes I could start playing soon.
When
I wasn’t assembling my ancient armies I was delving into related
history. I’d ordered some
wonderfully illustrated Osprey books on this period (with
original paintings by Peter Dennis),
Teutoburg
Forest AD 9
and
Roman
Soldier vs Germanic Warrior: 1st Century AD. These
provided historical context for my tabletop battles: organization and
capabilities of both forces; tactics
favored by each;
specific circumstances of actual battles (extrapolated from
historical accounts and archaeological artifacts); and visual
representations of soldiers, terrain, and battle strategies. Osprey
also published books for other ancient Roman
wars,
including those
against
the Britons and Gauls, in case I feel the need to explore those
conflicts
later.
My
reading didn’t just focus on history; I needed to familiarize
myself with some of the rules on
running Roman battles in two of my go-to wargaming rulebooks. I
first glanced over the ancient’s chapter in Neil
Thomas’
One-hour Wargames
(which
I featured before in “
Adaptable One-Hour Wargames”). Although
its very basic rules take into account some of the nuances of ancient
warfare, it could use some customizing with details from my
historical reading as well as a system for morale and leaders, which
I considered earlier.
The
game
also calls for specific sizes for units...essentially two or three
stands of the paper soldiers I was assembling. I
figured this might work, with each stand representing five points of
the 15 hits
units can take before they’re eliminated.
But I
wanted to start playing quickly, so I turned to another favorite
rules set that doesn’t necessarily need so many units...Bob
Cordery’s
The Portable
Wargame. I
first tried these rules a few years ago to fight an American Civil
War cavalry action (as detailed in “
The Portable Kriegspiel”). More recently I
used his rules with Peter Dennis’ American War of Independence
figures
to refight the Battle of Ridgefield (where I grew up). I
turned to the ancients rules in Developing
The
Portable Wargame
for
my Roman battles. Though a little more involved than One-hour
Wargames
the rules aren’t overly complex. They also accommodate some of the
subtleties
of ancient Roman battles in Germania: the greater staying power of
legionary units, the Germanic tribesmen’s powerful
charges,
and the ranged capabilities of infantry units, whether bows or the
infamous Roman pila
(specially designed javelins). Since
each unit occupies a single grid space, I didn’t need as many to
start playing, though I soon discovered the Romans needed to field
more varied troop types than infantry legions and auxiliaries....
|
My newly constructed Romans pose for a group shot with my new dice. |
After
all this reading, gluing and cutting, and dice-ordering I was finally
ready to start playing. I smoothed out my 9x9 gridded green felt mat
(three feet on a side), opened up Cordery’s
Developing
The
Portable Wargame to
the ancients rules, set up some stylized hills, swamp terrain, and
some stands of trees, and prepared to set my forces loose in the
forests of Germania...the subject of the upcoming “Paper Romans in
Germania, Part II.”I
was getting closer to fighting my Roman battles on the basement
wargaming table when I thought of one more addition to get me in the
mood. Long ago I’d acquired some dice with Roman numerals on each
face rather than pips; they were simply printed on the dice and
easily faded, scratched, and in some cases worn clean off. So I
turned to a few online venues where I normally order game materials
during the pandemic (in the “Before Times” I would have checked
out a few local hobby stores and made a special order). I’d never
ordered from Noble Knight Games in Wisconsin – an
old
friend recommended
the company
– and, having found some engraved Roman numeral dice made
by Koplow,
ordered two packs (10 dice each). Neither
of my rules
ever really require rolling more than one die at a time, but I’ve
found dice can help keep track of unit strength, especially in The
Portable Wargame
where
units have Strength Points varying from one to six (or
with my new dice, from “I” to “VI”);
even in One-hour
Wargames
the units
can take 15 points of damage before elimination, so using dice can
track damage, with every five points resulting in the loss of one of
the three stands in a unit.
After
all this reading, gluing and cutting, and dice-ordering I was finally
ready to start playing. I smoothed out my 9x9 gridded green felt mat
(three feet on a side), opened up Cordery’s Developing
The
Portable Wargame to
the ancients rules, set up some stylized hills, swamp terrain, and
some stands of trees, and prepared to set my forces loose in the
forests of Germania...the subject of “Paper Romans in Germania, Part II.”
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