“There are no strangers here; only friends you haven't yet met.”
— William Butler Yeats
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Friends with pizza, dice, games... and an otherworldly stranger. |
When I first discovered roleplaying games in junior high, back in the early 1980s, we didn’t have the vast social reach we have today. We knew fellow gamers from our neighborhood, from our bus ride, and maybe from the hobby store that stocked our games (alas, I did not meet any fellow gamers at my local game store). Back then, when roleplaying games and adventure gaming in general brought on a distinctive stigma (especially in high school and college) it was almost like cultivating a secret society of people “in the know.” Eventually, though as I made my way in the world — and society became slightly more accepting of tabletop games — I made gaming friends and converted other friends into gamers.
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Star Wars RPG session with danger lurking in the background. (Art by Mike Vilardi.) |
I’ve had many good gaming friends over the years, but no regular roleplaying gaming group for years now (not for lack of trying...). I’ve enjoyed casual get-togethers, mixed groups with gamers and game-curious friends, and regular weekly games lasting entire campaigns. Alas, like friends, gamers move on, either physically or in their interests. And friction can contribute to game group fractures. Way back, when I was writing the Griffon’s Aerie blog, I wrote about how underlying tensions over the U.S. invasion of Iraq (along with other issues) ended my participation in a longtime and often very fulfilling game group.
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The author (at left) running a convention Star Wars game on the Mos Eisley diorama. |
I’ve also occasionally encountered those infamous “difficult” players who try everyone’s patience. I have to remain on my feet (a challenge for me) when players push the bounds; not of the game, but of expected behavior at the game table. The players whose characters work very hard to act out and “break” the scenario. The disruptive “I’m just doing what my character would do” type who don’t really care about the overall group experience. Bored players who really don’t want to be there. The rambunctious kids some dad just dropped off because I hosted a “kid-friendly” game and he wanted to go play his game.
Each demographic brings its own challenges...and rewards. Gaming with friends has allowed me to run extended campaigns, focus on character development opportunities, learn more about some people through gaming, and even occasionally be a player. Playing with strangers, usually at conventions, helps satisfy my need to run roleplaying games in the absence of friend groups, exposes me to different play styles, introduces me to some very nurturing players helping others find enjoyment, and offers an opportunity to forge friendships with new people...even if we only meet once a year at a convention. I’ve met some amazing people, seen incredible acts of kindness and camaraderie, in convention games with folks I barely knew.
How much we indulge in gaming with friends or strangers depends on many factors, not least of which is access to gaming opportunities in our region that fit in with our busy lives. Friends might prefer different kinds of games beyond roleplaying games — more casual board games, wargames, or even miniatures games — and we take what we can get to keep the friend group engaged. We may have more opportunities for gaming with strangers: demos at institutions like libraries and museums, conventions in our area, and the friendly local game store. While much of my experience comes from roleplaying games, many lessons learned also apply to regularly playing board games and wargames. We often take our gaming whenever we can get it, learning to navigate gaming with friends or strangers and managing the challenges each can pose in our pursuit of positive experiences in our hobby.
Is it better to game with friends or strangers? I think the ultimate answer, like many to life’s numerous questions, lies somewhere in the middle of the spectrum, not at one pole or the other...a sort of “Why not both?” solution. Much of it depends on our individual circumstances and preferences. While we shouldn’t endure situations that make us feel uncomfortable, unappreciated, and even unsafe, it helps to remain accepting and flexible when gaming with both friends and strangers...and know our own limits to determine if and when it’s time to move on.“Old friends pass away, new friends appear. It is just like the days. An old day passes, a new day arrives. The important thing is to make it meaningful: a meaningful friend — or a meaningful day.”
— Dalai Lama
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