Tuesday, September 1, 2026

What Do Games Tell Our Adversaries?

 “In our leisure we reveal what kind of people we are.”

Ovid

Members of the Chinese PLA Navy play Sebastian
Baes Littoral Commander: Indo-Pacific wargame.
A recent social media post by Sebastian Bae — game designer, wargaming professor, defense analyst, former US Marine (among many other roles) — shared news that members of China’s People’s Liberation Army Navy (PLAN) were playing his modern wargame Littoral Commander: Indo-Pacfic. “I did not have the PLA Navy playing my ‘Littoral Commander Indo-Pacific’ #wargame on one of their ships on my bingo card for 2026. Absolutely wild,” Bae posted. It is an interesting testament to our open-source internet age, where information and products travel the world for use by anyone who wants them...including our potential near-future adversaries. It certainly validates the quality and utility of Bae’s wargame. It also raises questions about what adversaries can learn from the games we ourselves design and use, how such games reflect both the designer’s knowledge of battlefield capabilities and assumptions about elements affecting the outcome of combat.