“War
itself has been declared to be a game, and rightly so, for it has the
game characteristic of the presence of an antagonist.”
— Captain
W. McCarty Little, USN
I
believe games of all kinds can teach us about ourselves and the world
around us. Playing them can inform our lives,
adjust
our perspectives, and broaden our experiences. I’m
also
encouraged
by
the
increasing
trend
of
using games for
learning
— notably in professional military education, government consulting
institutions,
and even universities — and am sometimes dismayed when they aren’t
used for learning in environments where they might inspire young
people (such as libraries, museums, historical
sites, and
secondary education). The
value
of “estimating the situation” (and
all that entails)
remains
one
of the most important lessons games can teach us. It’s
a phrase pioneered at the U.S. Naval War College that succinctly
summarizes the process a player uses — knowingly or subconsciously
— when making decisions in any game. It also applies to how we
might make decisions in real life, though far too often we stumble
along simply reacting to the flood of
challenges
inflicted
upon
us with little time for anything but reflexive
instinct.
We rarely
have the time or clarity to step back in our hectic lives,
consider
immediate events or even the big picture, and rationally reflect on
our situation and what we can do to affect
it in our favor.
We
can take time to estimate the situation and form a course of action
in a game; the
more we do so, the more we train ourselves to use that approach to
our benefit in everyday life.