Showing posts with label high-trust gaming. Show all posts
Showing posts with label high-trust gaming. Show all posts

Tuesday, September 29, 2020

High Trust in Blossom Grove

Published adventures very rarely stand out as both entertaining fare to bring to the game table and paragons demonstrating design philosophy. One might argue the dungeon-delving paradigm embodied in B2 The Keep on the Borderlands accomplishes this. Certainly most of the adventures in Michael Prescott’s Trilemma Adventures (which I featured earlier) vividly present settings and situations characters can explore and with which they can freely interact. S. John Ross demonstrates his high-trust ideals in his latest adventure, Slimes in Blossom Grove. Intended for his Risus: The Anything RPG and his Uresia: Grave of Heaven world, it’s easily ported to any fantasy roleplaying game and setting. It demonstrates in written form elements to encourage high-trust gaming at the table regardless of system or setting and serves as an example of imbuing high-trust ideas into published adventures.