Tuesday, November 19, 2024

Releasing Skirmish Kids

 The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.”

Carl Jung

At long last I finally released my latest game project this week. Skirmish Kids is a wargame with a low figure count, small play surface (compared to most miniature wargames), and basic core rules to which one can add a host of options to give the game more tactical depth. It includes a host of notes for using it for historical scenarios as well as a few more fantastic genres. You can find it in full-color PDF at both my Itch.io and Wargame Vault online storefronts and in print in black-and-white at Lulu and, a first for me, places like Amazon. Skirmish Kids is the culmination of a long interest in this kind of wargaming and years of tinkering to present rules and options at a level kids and newcomers to the hobby can understand and embrace.

Tuesday, November 12, 2024

Return to the Abbey of St. Leibowitz

 So it was that, after the [Flame] Deluge, the Fallout, the plagues, the madness, the confusion of tongues, the rage, there began the bloodletting of the Simplification, when remnants of mankind had torn other remnants limb from limb, killing rulers, scientists, leaders, technicians, teachers, and whatever persons the leaders of the maddened mobs said deserved death for having helped to make the Earth what it had become.”

– A Canticle for Leibowitz

Time for me to read Walter M. Miller, Jr.’s A Canticle for Leibowitz again. It’s one of the books I reach for when I need a break...from my more serious non-fiction reading, from the news, from numerous stress vectors mercilessly bearing down on what’s left of my psyche. Like many, I find diversion and solace in books, an escape so we can (hopefully) find renewed strength and get up to face our toilsome, everyday challenges in reality.

Author Umberto Eco likened books in a good library to remedies a medicine cabinet:

We understand that it is good to have many at home rather than a few: when you want to feel better, then you go to the ‘medicine closet’ and choose a book. Not a random one, but the right book for that moment.”

Wednesday, October 30, 2024

Exploring Vonnegut’s Lost Game

 I admire anybody who finishes a work of art, no matter how awful it may be.”

Kurt Vonnegut

I was intrigued when I discovered Geoff Engelstein writing online about a lost strategy game by renowned author Kurt Vonnegut. At first glance GHQ looked like a chess-type game using artillery and infantry, reflecting the author’s experience in northwest Europe during World War II. The design had a pleasingly mid-century aesthetic to it which felt practical for such a game. I enjoyed reading Vonnegut’s Slaughterhouse Five years ago and have re-read it once or twice since; but I wouldn’t call myself a fan, though I’m aware of his cultural impact. The more I read about GHQ, though, the more I wanted to explore it as a gaming artifact: a game a then-fledgling author designed, tested, and tried marketing to a publishing company, to no avail, setting it aside, abandoned, for decades until, after his death, someone discovered it and finally released it to the world. Engelstein and the production team at Mars International have revived a lost treasure and provided historical context to better appreciate the game’s origins.

Tuesday, October 22, 2024

Solo Scene: Pacific War 1942

 The enemy of our games was always Japan, and the courses were so thorough that after the start of World War II, nothing that happened in the Pacific was strange or unexpected.”

Admiral Chester W. Nimitz

I love solitaire games of all kinds across the adventure gaming hobby. I enjoy exploring World War II history through wargames. And I’ve admired many games Worthington Publishing has released over the years, notably Tarawa 1943, Hidden Strike American Revolution, Chancellorsville 1863, and the Holdfast series of block games. So when I heard Worthington launched a Kickstarter for another series of three “travel” solitaire wargames, I figured I’d revisit one from the previous campaign. Pacific War 1942 demonstrates the compact innovations of this format that engage players in a satisfying wargame experience.

Tuesday, October 15, 2024

RPG City Settings

 A great city is that which has the greatest men and women.”

Walt Whitman

My interest in fantasy roleplaying game city settings came soon after I discovered Dungeons & Dragons. After receiving the basic set for Easter in 1982, I saved my allowance and, when summer break started that year, went to Branchville Hobby down the road and bought the Expert D&D boxed set. The clerk slipped a copy of Adventure Gaming magazine in the bag, a nice treat for a neophyte like me who hadn’t yet discovered Dragon magazine or other periodicals fueling my enthusiasm for a new hobby. Among the wonders inside (including an adventure by Gary Gygax!) was a review of Chaosium’s new boxed set based on the popular Thieves’ World short story anthologies...focusing on the shared setting City of Sanctuary and its inhabitants. This one article opened my eyes to a new environment for fantasy roleplaying which occasionally reached out to tempt me throughout the years.

Tuesday, October 8, 2024

The Asteroid Game

 By failing to prepare, you are preparing to fail.”

Benjamin Franklin

It’s a presidential election year here in America...which means it’s time for a near-collision asteroid event! I know they occur more than we’d like to admit (the asteroids, anyway). We have ever-vigilant government agencies keeping watch: NASA’s Jet Propulsion Laboratory (JPL), the Center for Near Earth Object Studies (CNEOS), and the Planetary Defense Coordination Office (PDCO). All of which host websites allowing us to track the size and distance of approaching asteroids. Media about asteroids hitting earth has long been and continues to remain a science fiction staple. Such a situation really doesn’t figure into games, unless it causes the cataclysm in some post-apocalyptic roleplaying game setting. But the PAXsims blog recently reported on tabletop exercises (TTXs) NASA conducted to help organizations prepare for and respond to an asteroid strike on earth. This kind of activity falls into the category of “serious games” used to explore outcomes of hypothetical conditions and events, the type of simulation governments use for a variety of purposes. The Planetary Defense Interagency Tabletop Exercise provides an insightful model for how such serious games can enable a variety of audiences simulate non-warfare crises.

Tuesday, October 1, 2024

Lifepaths & Templates

 Life isn’t about finding yourself. Life is about creating yourself.”

George Bernard Shaw

Lifepaths and other background mechanics in roleplaying games help players gain some sense of the world their characters inhabit, even if they themselves just discovered it. They provide backstory and motivation, context for developing characters over future misadventures. Few games use them, despite their origins in the earliest days of the roleplaying game hobby. Many prefer to rely on genre stereotypes to define character roles, leaving the (often optional) job of developing a backstory to players, if they bother at all; some fill it in during play, but most focus on where their character is going, rather than where they’ve been. Lifepaths and templates serve as game mechanisms to provide some sense of a character’s past — even if only defined in terms of stats and equipment — but offer more story hooks to entice players to create more depth to their fictional personae.