Back in the “Golden Age of Roleplaying” (for me the early-mid
1980s) organizing all the wondrous little bits of gaming goodness
seemed so easy. Materials came to us in easily digestible bits that
fit into conventional containers: bookshelves, folders, binders,
boxes. But today’s gamers face a veritable deluge of useful content
thanks to the connectivity of the interwebzes. How do we – can we –
organize all the relevant gaming materials we purchase, download,
view, and create ourselves in this Electronic Age where everyone’s
a creator and nobody’s an editor?
Tuesday, July 16, 2019
Tuesday, July 2, 2019
Tinkering with Gridded Naval Wargames
I credit Bob Cordery and his gridded wargames
rules (including the Portable Wargame series) with
kindling my interest in periods and battles I otherwise wouldn’t
have experienced. His Gridded Naval Wargames recently drew me
to the basement wargaming table for some maritime combat action. I’m
not a huge naval wargamer. I’ve dabbled in Fletcher Pratt’s game
(“The Quest for Naval Minis”). I created a solitaire game
simulating the submarine action of Operation Drumbeat. I’ve
considered buying into Ares Games’ Sails of Glory, but have
second thoughts when I look at the price and complexity. Cordery’s
rules – rife with interesting asides, historical insights, and
practical examples – inspired me to explore the genre and tinker
with the rules...as many gamers do to improve upon mechanics and
enhance their play experience.
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