Tuesday, April 26, 2022
The Long & Short of RPG Stats
Since
the dawn of roleplaying games many have relied on two forms of game
stats for adversaries
and other elements
requiring
definition in relation to game mechanics.
Long-form
stats usually reside within the rulebook pages with similar reference
material; the
typical bestiary chapter for fantasy roleplaying games. Sometimes
supplements use them, too. Adventures often rely more on short-form
stats distilled from their more detailed cousins. These serve as
quick, in-game reference without having to drag out the rulebook. New
monsters appearing in adventures often get
short stats in game text with long-form
stats and more elaborate description in
an appendix. Although
I admit both long and short stats have their place in roleplaying
game rulebooks, I’m starting to tend toward short stats or –
horror of horrors – no stats at all in my own setting and adventure
materials.
Tuesday, April 19, 2022
Narrative, Challenge, Reflection
“Do not…keep children to their studies by compulsion but by play.”
– Plato
I admire Professor Scott Nicholson’s scholarly work about games. He inspires people to look at different aspects of games with a more critical eye, particularly in an educational setting. And he helps fuel my interest in games for learning, using game experiences inside or outside a classroom to encourage people to expand their horizons. His latest project – EscapeIF – uses educational storytelling (in a familiar programmed text adventure format) to provide an innovative and engaging framework for classroom learning. In exploring EscapeIF I realized this format relies on three core elements – narrative, challenge, and reflection – all of which easily apply to teaching as well as our own game experiences.Wednesday, April 6, 2022
Games for Tired Eyes & Fumbling Fingers
“We do not stop playing because we grow old, we grow old because we stop playing!”
– Benjamin Franklin
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Am I getting old and crazy like the hermit in B2? Probably.... |
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