Tuesday, April 26, 2022
The Long & Short of RPG Stats
Tuesday, April 19, 2022
Narrative, Challenge, Reflection
“Do not…keep children to their studies by compulsion but by play.”
– Plato
I admire Professor Scott Nicholson’s scholarly work about games. He inspires people to look at different aspects of games with a more critical eye, particularly in an educational setting. And he helps fuel my interest in games for learning, using game experiences inside or outside a classroom to encourage people to expand their horizons. His latest project – EscapeIF – uses educational storytelling (in a familiar programmed text adventure format) to provide an innovative and engaging framework for classroom learning. In exploring EscapeIF I realized this format relies on three core elements – narrative, challenge, and reflection – all of which easily apply to teaching as well as our own game experiences.Wednesday, April 6, 2022
Games for Tired Eyes & Fumbling Fingers
“We do not stop playing because we grow old, we grow old because we stop playing!”
– Benjamin Franklin
My
grandmother, who lived to be 100 years old, often gave me this
advice, with a mischievous look yet a tone of resignation in her
voice: “Don’t get old.” Now
I’m a bit
past 50 and have been feeling “old” creeping up on my weary,
mortal form
for
a while now. Mostly it’s just aches and pains, sore muscles taking
longer to heal, my eyesight getting worse, my fingers a bit more
inept.
Now
and then I notice some physical limitation or other while I’m
engaged in gaming activities. I
still enjoy numerous
manifestations
of my adventure gaming hobby, but some are beginning to present
slightly
greater physical
challenges. I often wish publishers might take such factors into
account, though for now I find my own ways to manage.Am I getting old and crazy
like the hermit in B2? Probably....