“A
single conversation across the table with a wise man is better than
ten years mere study of books.”
— Henry
Wadsworth Longfellow
 |
Al Leonardi, from his interview in Adventure Gaming #4, Oct. 1981, a few years before I met him. |
Last
week we learned Alfred Leonardi passed away on
July 12, 2025.
He was a
history teacher who
used games to engage his students, yet among
gamers is
perhaps
best known for his
innovative
“combat
picture
book games” like
Ace
of Aces
and the
Lost
Worlds
series.
Leonardi’s
obituary celebrates
a man who loved
teaching,
loved games, and
loved bringing history to life through games. He
reminds me how a passion for teaching and learning can manifest
itself through games to both entertain and educate. I
met him back in 1985 at
my first-ever game convention. Leonardi took the time to talk with
a socially awkward teenager who exhibited near-uncontained exuberance
for the adventure gaming hobby at the time.
I only met
him that
once, far
too
briefly, yet in his own way Leonardi’s
enthusiasm
lurked
in the back of my years of hobby activity.
His
dedication
to games and education has
been lurking in my subconscious ever since, quietly reminding me that
using games
remains
an entertaining and
effective method for learning.
I
first learned of Leonardi and
Ace
of Aces
in my first “
D&D
Summer,”
the vacation time before I started high school in 1982. After having
received the
Dungeons
& Dragons Basic Set
as an
Easter
present, I saved my allowance and biked down to the
Branchville Hobby
store to purchase the
D&D
Expert Set
to fuel my summertime gaming exploits. The
clerk tossed an old issue of
Adventure
Gaming
magazine into the bag; the articles further broadened and fueled my
interest in the hobby. That issue also included an interview with
Leonardi about his
Ace
of Aces
game. So right from the start of my journey those games lurked in my
consciousness as a different way to engage my imagination through
games. I spent my earliest years in the hobby immersed in roleplaying
games, but I was aware of wargames and other hobby titles,
occasionally dabbling when I found them on store shelves. Alas, the
Ace of
Aces
and
Lost
Worlds
“combat picture book games” never seemed to make it into
Branchville Hobby’s inventory.
But
I knew of Leonardi and his work. I finally met him
attending
my first game convention, PointCon
VIII, held
at the U
nited
States
Military Academy
at
West Point, NY.
It
was the
end of March 1985 when I was a junior in high school and fully
immersed in
various adventure game pursuits from roleplaying games to wargames.
At the time
I produced
an embarrassingly
atrocious
gaming fanzine and
hoped to report on the convention and interview a few guests.
I
introduced myself to Leonardi and handed him my
homemade (and terribly amateurish) “business card” (the best I
could do in an age before computers, printers, and perforated
business card sheets to effectively do it yourself).
Leonardi took the time to talk with me, offering a basic explanatory
sales pitch about his
Ace
of Aces
books and his methods for designing the game...all without computer
assistance that, today, we’d take for granted.
I
bought two
Lost
Worlds
books that day, though I probably only played them with my brother
and the neighborhood gaming kids a few times. The
Ace
of Aces
books had to wait; my local game store didn’t stock them and if
they had they seemed beyond my meager budget at the time. I finally
bought a few sets when attending GenCon in the mid-1990s with West
End Games. I’ve really only dabbled with them occasionally over the
years, despite their novelty. Of course I have the
Lightsaber
Dueling Pack
and
Starfighter
Battle Book: X-wing vs. TIE Interceptor
Leonardi
produced with West End Games in
the late 1980s to
port the system to
the popular
Star
Wars
license.
A
recent Kickstarter campaign gaive
Ace of
Aces a
slick new release,
though I regret not
backing
it
at the time.
Leonardi’s
“combat picture book
games”
still retain their entertainment value, but
computer simulation games
quickly made such analog
fare
seem obsolete. At
the time of their release and the subsequent decade they held their
own, providing interactive head-to-head competitive game action in a
graphic media. Computer games have since taken such action to
amazingly realistic heights...yet the magic of the Ace
of Aces
game system still enthralls fans and even the occasional new gamer.
Leonardi’s
Nova Games produced numerous editions and supplements for both Ace
of Aces
and the Lost
World
series with a host of fellow designers and artists. The adventure
gaming industry recognized Leonardi’s contributions. Ace
of Aces
won the Charles S. Roberts Award Gamers Choice of 1980 and was
inducted into the Origins Awards Product Hall of Fame in 1993. Lost
Worlds
won the Origins Award
for Best Fantasy Boardgame of 1983.
Leonardi’s
commercial game successes
remain just one facet of his legacy. As a teacher he infused his
lessons with games, including one about
ancient Rome, to inspire students. I
can only hope some enterprising game scholar might examine this
aspect of his life and share Leonardi’s classroom materials to
inspire others to use games for learning. No
doubt he worked hard to introduce games in the classroom — with the
permission, if not encouragement, of an understanding school
administration — in an age before academia realized the value of
games in education. Al
Leonardi
stands as inspiration for those
trying to inspire
learning with engaging games today.
“The
most important thing we can do is inspire young minds.”
— John
Glenn
Caption:
Al
Leonardi, from his interview in Adventure Gaming, Oct. 1981...a few
years before I met him.
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