“I have but one lamp by which my feet are guided, and that is the lamp of experience.”
— Patrick Henry
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| Painting by Glenn Moore depicting the British attack on the American breastworks at the Battle of Great Bridge. |
I designed my Battle of Great Bridge game rules so wargaming newcomers might quickly understand them and have a meaningful play experience, all while reflecting the key historical factors in the engagement: limited room for the British to advance, Patriot breastworks providing ample defense, and the longer range of the Culpeper militia’s rifled muskets. Introductory wargames of any kind seem rare in the adventure gaming hobby.
I’ve seen a number of good introductory roleplaying games (and even designed one myself) and they do a good job orienting complete newcomers to that aspect of the hobby. But good introductory wargames for complete neophytes remain elusive, especially given the complexities inherent in wargame design. Many cater to folks already familiar with wargaming and serve in an introductory capacity to an existing game, including rulebook, dice, rangefinders, and numerous miniatures. Some presume a tolerance in the audience for a certain degree of complexity, often commensurate with the core game from which they derive. I’ve seen a few good examples of wargames for beginners, notably Bill Molyneaux’s various board wargames about the French and Indian War (conveniently available at several related historical sites).
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| Worthington Publishing's Hold the Line: The American Revolution game. |
Such games, however, usually suffer from two major drawbacks. They’re often pricier than the average casual gamer is willing to pay; many cost between $70 and $100 (not including the equally pricey expansions) and those on the secondary “used” markets can cost even more as collectors items. These games can also rely on more complexity than the average beginner might tolerate, even in their more streamlined state. Carefully crafted presentation in rulebooks and online support from fan communities can help beginners navigate rules that seem a bit more involved than the average board game.
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| Worthington Publishing's Hold the Line: The American Revolution game. |
Next Steps
While battlegames offer a beginner-friendly experience in one complete package, the broader wargaming hobby provides fertile ground for exploration...with a greater investment in more involved rules and possibly a commitment to the crafting required to play, whether producing print-and-play materials or preparing armies and terrain. Learning new rules, adapting them to different historical scenarios, even creating terrain pieces and miniature units can prove excellent educational activities as well as experiences to share with family and friends.
Certainly many established rules might prove useful in the hands of an inspired newcomer, depending on their tastes and ability to comprehend their complexities. But I think Bob Cordery’s The Portable Wargame remains perhaps one of the better ones for the ability to adapt core mechanics to different periods and its use of a gridded play surface, a technique I’ve found useful transitioning those familiar with board games and the concept of “spaces” to different uses like wargames. I’ve found The Portable Wargame and its numerous variants useful in exploring different historical battles.![]() |
| Papercraft Patriots under construction. |
Design Your Own
You might feel like expecting a beginner to design their own is a huge step. It is. But with the right inspiration, an analytical approach, and some experience with games like those mentioned above, intrepid newcomers can extrapolate their own historical games.
Goodness knows when I first discovered the adventure gaming hobby as an imaginative 12 year-old I created my own games. Some materials supported my roleplaying game interests, but others found inspiration in wargames I played or those seen at a local convention. They weren’t always good games, but they engaged my various interests. Few had historical roots, though my micro tank game combined my interest in World War II with the Cold War tensions of the time. Ultimately we had fun playing them in our after-school game sessions.
This level of involvement really requires a good deal of work. There’s the homework, researching a historical period and battle to get the details right; then there’s the work designing the game mechanics...or adapting them from a game you understand enough to port to your own battle and adjust with your own touches. It’s not easy, but the process can prove as satisfying as the eventual game experience.
Despite becoming more mainstream in society, the adventure game hobby still suffers from a good deal of cultural stigma. High-priced game materials, complicated rules, and an investment in time and effort trying to comprehend them can all seem like barriers preventing newcomers from exploring the hobby. The battlegames mentioned above offer one of the easier entry points to both board wargaming and miniature wargaming grounded in historical conflicts. Playing these games, even for sheer entertainment, provides a foundation for exploring history on your own, as parents with kids, or with like-minded friends.
“Historical game design is the ultimate historical research project for non-specialists!”
— Dr. Jeremiah McCall
Postscript
The City of Chesapeake’s 250th commemoration of the Battle of Great Bridge was a fantastic living history event. Re-enactors portrayed British soldiers and Patriot militia, both in their respective encampments and on the field in a skirmish and a narrated recreation of the Battle of Great Bridge. Numerous period artisans demonstrated and discussed their craft with attendees. Area civic groups provided information about military heritage and local history. And I displayed and demonstrated my battle diorama and newcomer-friendly wargame, with a sign asking “Can You Win the Battle of Great Bridge?”
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| The wargame demonstration set up at the re-enactment event. |
The event proved an amazing opportunity for me. Aside from sharing my enthusiasm for history and games with everyone who stopped by, I met several folks involved in local history organizations and managed to inspire in a few young players an interest in exploring history through games...and hence found motivation myself for this blog post.
Once the onslaught of holiday season activities subsides and I’m able to focus on my creative endeavors I hope to find time to transpose my Battle of Great Bridge experience into a print-and-play board wargame to share with people online (though I’d love to find a publisher despite the project’s small scope and limited replay value). Events like the re-enactment provide excellent opportunities to demonstrate the game first-hand, but they have a limited exposure to the public given the internet’s extensive reach.
My participation in this event was perhaps the most encouraging experience I’ve had in a year that’s been rough for me on numerous fronts. Yes, a few other contenders are high on my list, but publicly presenting the Battle of Great Bridge game bolstered my spirits on several different levels. Here’s hoping my efforts helping people learn about history through games can evolve into something with a more positive impact on my life.
“The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves.”
— Carl Jung






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