“Size matters not.”
— Yoda
My son and I have been playing some Star Trek: Attack Wing scenarios recently, part of his exploration of the wide-ranging Star Trek franchise. In our past gaming endeavors we’ve indulged in Star Wars gaming, too (yet another franchise we love), including the X-wing Miniatures Game and Star Wars: Armada. Over the years we’ve managed to acquire fleets for those games to play engagements that catered to our interests as fans. While X-wing deals with fighter squadrons, Attack Wing and Armada feature massive capital ships. Although based on the foundations of the “FligthPath” system used in X-wing (and licensed for Attack Wing), the capital ships games play very differently from each other. While Attack Wing sticks closer to X-wing, Armada makes many adaptations to accommodate the larger ships, becoming a different game with similarities to its forebear. They’re both enjoyable games with solid systems for commanding capital ships in their respective fictional universes. After playing each for a while — and more recently enjoying our exploits with Attack Wing — I find, in the long term, I like Attack Wing more.