I’ve enjoyed
dabbling with the Old School Renaissance (OSR). It’s nice to
indulge my nostalgic tendencies and revel in some of the innovations
people are sharing based on the old “core” fantasy roleplaying
game rule sets: Erik “Tenkar” Stiene’s Swords & Wizardry Light, James Spahn’s The Hero’s Journey, Scott Malthouse’s Romance of the Perilous Land, among others in
the back of my mind. Yet the OSR itself caters to gamers with at
least some experience with any earlier flavor of Dungeons &
Dragons and roleplaying games, whether someone played once in
high school or has been playing regularly for years. It’s not
exactly a clear entry point for newcomers to the roleplaying game
hobby. Since OSR titles are primarily available through online
venues, they’re not visible in hobby, game, or book stores –
unlike the current edition of D&D – and none of the OSR
games have really, to my estimation, catered to complete
beginners.... Until now. Nathan J. Hill’s The Basic Hack, an
iteration of David Black’s The Black Hack, incorporates a
few elements and a distillation of the OSR gaming experience I feel
can offer an entry point for new gamers, either in the hands of an
experienced gamemaster or even on their own.
Showing posts with label introductory games. Show all posts
Showing posts with label introductory games. Show all posts
Tuesday, January 31, 2017
Tuesday, August 2, 2016
Prince Valiant Returns
Nocturnal Media plans to release a new, full-color edition of
designer Greg Stafford’s Prince Valiant: The Storytelling Game through a Kickstarter campaign. The news inspired my nostalgic
memories of the game back when it was first published. I found a copy
shortly after its release, immersed myself in its rich Arthurian
legend and vivid artwork, and used it to satisfy my established
gaming group and entertain a few casual gamers. It’s an
oft-overlooked introductory game that uses basic yet elegant
mechanics, offers a rich setting, and provides plenty of suggestions
for novices. Although I’m on the fence about backing the
Kickstarter edition, I heartily recommend it to anyone seeking a
light roleplaying game with a legendary setting ideal for both
experienced gamers and those seeking to explore the roleplaying game
experience.
The original 128-page softcover rulebook looks pretty standard for games of the late 1980s and early 1990s, with a few outstanding innovations that still resonate today. After the “One Page Prince Valiant” rules – an almost scripted walk-through of a brief adventure using pre-generated knight characters – the book covers the usual territory: the obligatory “What Is A Storytelling Game?”; the basic game rules (including character creation, core mechanics, and the “Fame” section central to the game); a good guideline section discussing player goals and lots of useful storytelling tips; advanced game rules for experienced gamers to add greater depth to their experience; and a reference section covering the Prince Valiant setting and its major characters. As introductory game rulebooks go it’s fairly traditional, going into detail expounding about rules and specific situations even within the basic game chapter...and yet it all still works, at least in the hands of a seasoned gamemaster.
The original 128-page softcover rulebook looks pretty standard for games of the late 1980s and early 1990s, with a few outstanding innovations that still resonate today. After the “One Page Prince Valiant” rules – an almost scripted walk-through of a brief adventure using pre-generated knight characters – the book covers the usual territory: the obligatory “What Is A Storytelling Game?”; the basic game rules (including character creation, core mechanics, and the “Fame” section central to the game); a good guideline section discussing player goals and lots of useful storytelling tips; advanced game rules for experienced gamers to add greater depth to their experience; and a reference section covering the Prince Valiant setting and its major characters. As introductory game rulebooks go it’s fairly traditional, going into detail expounding about rules and specific situations even within the basic game chapter...and yet it all still works, at least in the hands of a seasoned gamemaster.
Subscribe to:
Posts (Atom)

