Many aspects of the adventure gaming
hobby present high difficulty thresholds for newcomers unfamiliar
with activities such as roleplaying games, wargames, specialty card
games, and particularly miniature wargames. This barrier to entry can
discourage many people interested in dabbling in such supposedly
enjoyable pursuits (and I’m not even going to mention the issue of
the financial cost of immersing oneself in the hobby). Different
elements of the hobby have tried to address the difficulty threshold
with various “beginner” or “quick-start” products. Certainly
the recent popularity surge in Euro-style board games (or whatever
you want to call them) has successfully presented any aspect of
adventure gaming to engage the general public.
Top: AD&D Dungeon Masters Guide Middle: Panzer Leader Rules Bottom: Settlers of Catan Rules |
A simple graphic comparison of some of
the materials from the early days of the adventure gaming hobby show
major differences with rules for modern Euro-games. I took a look at
the rules and handout from Avalon Hill’s classic Panzer Leader
game (1974) and flipped through TSR’s Advanced Dungeons &
Dragons Dungeon Masters Guide (1979) before looking at the game
rules for Klaus Teuber’s Settlers of Catan, arguably the
first Euro-style game to break into the mainstream American gaming
market and possibly ignite the recent interest in quality board
games. All rules are black-and-white, but the earlier ones present
readers with a “wall of text” on most of their pages, while the
Euro-game rules employ plenty of white space, larger type, clear
organization, and numerous images of game components. Now certainly
wargames and roleplaying games have since modernized their graphic
design and approach in rules presentation – with collectible card
games sporting wonderful graphics yet still employing multiple layers
of increasingly complex rules – but they still require a serious
investment in time and comprehension to play.