I’m
always looking around for new games and rules, particularly ones that
can put to use game materials I already have – in this case,
miniatures – and ones I can adapt to introduce the adventure gaming
hobby to newcomers and kids. My
brother gave me a copy of Neil
Thomas’ One-HourWargames for
my birthday; I finally managed to read it and give it a try at the
wargaming table. Thomas offers
a very basic game system to which he explains and adapts numerous
historical periods. He
also presents
30 period-neutral
scenarios
useful for any wargamer seeking easy set-up with meaningful
objectives. As
simplistic as the system seemed, it proved just the right pace for a
one-hour game with my young gamer son, adapted to one of his
preferred non-historical genres, Star
Wars.
Tuesday, August 25, 2020
Tuesday, August 18, 2020
Twilight 2000...or 1945
As I write this a spiffy new version of Game Designer’s Workshop’s Twilight 2000 dominates the latest roleplaying game buzz at Kickstarter. Who would have thought a game founded on situations from the late 20th century cold war would find a new audience in the 2020s? Free League Publishing, which did an amazing job on games like Tales from the Loop and the latest Aliens roleplaying game, has a slate of quality components in the game, many unlocked as stretch goals; so I’m on the fence whether to back a game I might not play but one that looks interesting to explore with lots of fun components. (The Kickstarter campaign ends Thursday, Sept. 3, 2020.) I’ve discussed my occasional interest on post-apocalyptic games before. I’ve often wanted to dabble in Twilight 2000 after seeing the ad campaign and subsequent articles/scenarios in GDW’s late, lamented Challenge Magazine. I’m not really excited about the game’s modern setting, but the survivalist theme with a hex-crawl campaign style appeals to me. Then I start thinking...what if I found a way to use the new Twilight 2000’s resources – character backgrounds, encounters, maps, adventure ideas, locations – but ported to a game system I like with a premise centered on an alternate-history end to World War II (a period that engages me more deeply)? Something like Twilight 1945.
Tuesday, August 11, 2020
A Gaming Artifact from Trilemma
Artwork and production values in roleplaying game
books vary greatly. They’re often constrained by the publisher’s
limited budget, sometimes consuming even more financial resources
than the actual content itself. Even then high production value and
amazing artwork can’t make up for poor design and writing.
Certainly Internet Age phenomena like Kickstarter and Patreon have
enabled more creative people to release their gaming materials
without the infrastructure of traditional print publishers...though
quality on numerous fronts isn’t always consistent. But every once
in a while a real gem emerges, something that satisfies on so many
levels – substantive, graphic, qualitative – a treasure that
stands out among the shelves of roleplaying game books. Michael
Prescott’s Trilemma Adventures Companion Volume I is one of
these amazing gaming artifacts.
Tuesday, August 4, 2020
Entertainment Can Inspire Learning
“And
there’s a million things I haven’t done
But just you wait,
just you wait....”
– Hamilton (Alexander Hamilton)
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