“Logic will get you from A to B. Imagination will take you everywhere.”
— Albert Einstein
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| Early efforts at creating my own roleplaying game material. |
“Logic will get you from A to B. Imagination will take you everywhere.”
— Albert Einstein
![]() |
| Early efforts at creating my own roleplaying game material. |
“Gossip is what no one claims to like, but everybody enjoys.”
– Joseph
Conrad
I’m working in fits and starts developing my Mage-Blight Hills fantasy roleplaying game setting (system-neutral) and making various design decisions in both what I develop and how. I’ve decided, for a number of reasons, to write to the page, working within the layout to keep my writing on each setting element concise. It also helps me manage my own perception of how much I’ve completed. Compartmentalizing my work helps me focus. Nothing seems so discouraging as looking at the existing page count and realizing how far one has to go; but when I finish a one-, two-, or even four-page section on a particular location, person, or concept, I gain some small sense of accomplishment. It forces me to work to make sure every aspect of the setting I write about has the most important and useful information. This work/design choice caused me to re-think how I present and use an important element of many settings: rumors.
“I don’t regard James Bond precisely as a hero, but at least he does get on and do his duty, in an extremely corny way.”
– Ian Fleming
I recently spent an evening watching You Only Live Twice in our makeshift basement home theater: big screen, stereo speakers, quality projector, and sustenance from our “Space Bar.” I used to enjoy all the James Bond films, but in my more discerning older age I prefer to occasionally indulge in a handful of personal favorites. Yes, the plots are convoluted, the characters clichéd, the action over-the-top; but these films embodied an exotic, exciting sense of juvenile adventure that appealed to me in my younger days when a cinematic roller coaster ride mattered more than deep plot and characters. (Alas, I no longer have an appetite for more modern Bond films and their far too convoluted plots and impossible CGI-crammed action sequences that make my head spin.) It reminded me of my occasional dabbling with the espionage genre in roleplaying games, starting with TSR’s Top Secret and further enhanced by Victory Games’ James Bond 007 Game...which I first discovered through one of the supplements that still inspires me today, Thrilling Locations.