“I admire anybody who finishes a work of art, no matter how awful it may be.”
— Kurt Vonnegut
I was intrigued when I discovered Geoff Engelstein writing online about a lost strategy game by renowned author Kurt Vonnegut. At first glance GHQ looked like a chess-type game using artillery and infantry, reflecting the author’s experience in northwest Europe during World War II. The design had a pleasingly mid-century aesthetic to it which felt practical for such a game. I enjoyed reading Vonnegut’s Slaughterhouse Five years ago and have re-read it once or twice since; but I wouldn’t call myself a fan, though I’m aware of his cultural impact. The more I read about GHQ, though, the more I wanted to explore it as a gaming artifact: a game a then-fledgling author designed, tested, and tried marketing to a publishing company, to no avail, setting it aside, abandoned, for decades until, after his death, someone discovered it and finally released it to the world. Engelstein and the production team at Mars International have revived a lost treasure and provided historical context to better appreciate the game’s origins.