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| West End Games' offices, Honesdale, PA, 1993 |
I never got into TORG, the game in which multiple dimensions or “cosms” of various genres invaded a near-future earth and the characters – heroic “storm knights” – had to foil their plans for world domination. But in its heyday in the early 1990s it tried charting new territory for roleplaying game campaigns...certainly new for West End Games. It launched in 1990 after an aggressive and enticing ad campaign. I remember seeing the color advertisements in Dragon Magazine, then perhaps still the best “pulse” of the gaming industry. They warned that a storm was brewing, with dark clouded, lightning-streaked backgrounds and ominous in-universe quotes from characters spanning several genres. The “Possibility Wars” were coming. It was going to be “A New Roleplaying Game Experience.” And it did pretty well initially. Several novels developed the setting from a literary perspective. The boxed set came with a slew of rule- and sourcebooks, three decks worth of cards, and two speckled 20-sided dice. The game line churned out an impressive slew of sourcebooks and scenarios, along with an occasional newsletter. I’d daresay it is one of the more notable creations from Greg Gorden and Bill Slavicsek.

