Tuesday, May 19, 2026

Game Aspirations for Summer

Man is most nearly himself when he achieves the seriousness of a child at play.”

Heraclitus

A toast to summertime
gaming aspirations.
Our much-manipulated academic schedule calls for the local public school year to end before Memorial Day (and begin the first week in August…don’t get me started). So we’re already considering father-son gaming and history activities to stay engaged over the summer. I remain thankful my teenage son has cultivated an interest in history, one that, over the years, has matured beyond simply visiting sites and playing games into a more critical examination of our past and how we can explore it on the gaming table. This offers me some comfort in my ever-challenging efforts to engage him in anything beyond sleeping, spending time on his electronic devices, and asking what’s for dinner. He has, surprisingly, voiced an interest in several activities that would involve him in somewhat productive intellectual activity (and pry him away from his devices). Right now we have a list of very flexible objectives, but it’s a start in providing some structure to what can easily become a summer of lazy days.

Tuesday, May 12, 2026

The Personal View of Sweeping Events

 There are many truths of which the full meaning cannot be realized until personal experience has brought it home.”

John Stuart Mill

What's it like to lead the advance at
the Battle of Great Bridge?
Too often I see history education in America focusing on broad events and key figures, the sweeping view of events, with little if any time spent on a more personal perspective of those average people living that history. I fear this has become a greater issue in the age of Standards of Learning (SOL) tests (“No Standardized Test Left Behind…”), which emphasize educators “teach to the test,” covering the basics every student should know with limited time for developing critical thinking skills about that material. (Though I’ll freely admit my own education in the latter quarter of the 20th century bore hallmarks of simply hitting the marks, with a few notable exceptions.) Certainly some exceptional teachers inspire students to take a closer look at historical topics, especially zooming in from the macro view of great events to the micro perspective of individuals who lived through history. A personal view can engage our empathy, give us a more relatable impression of history beyond names, events, and dates, and challenge us to ask questions, investigate further, and reflect on relevant issues...important to better inform our current situation and our inevitable slog into the future. Games can help us relate to that personal perspective, though we cannot appreciate it without at least a general knowledge of history to provide context.

Tuesday, May 5, 2026

Scenarios & the “General Idea”

 Every new beginning comes from some other beginning's end.”

Seneca

Everyone holds an opinion about roleplaying game adventure design, some quite vehemently, some quite inflexibly, some by ease of writing or preference for play outcomes at their own tables. Certain games encourage a particular format to which, understandably, writers try to adhere whether writing for the publisher or simply creating something familiar for fans. In the 50-year history of roleplaying games many adventure formats have emerged and evolved, sometimes tied to the ever-changing style of such games. Designing adventures can offer a somewhat displaced challenge; one essentially writes a kind of instruction manual for someone else to run themed action at the game table, a kind of toolkit to enabling a gamemaster to evoke a particular experience with players and their characters. Some prefer a step-by-step approach through encounters, others like a more free-form “sandbox” arrangement. Adventures require some degree of preparation from a gamemaster, even if it’s simply familiarizing themselves with a published game world...or jotting down notes of their own. I’ve done my share of designing and writing adventures, some for publication, others just for friends; lately I’ve been toying with different techniques, as I’ve mentioned before. Sometimes for games as in other aspects of life it helps to look at history, to see how others approached challenges, for insight on issues we face. I looked to roleplaying games’ pre-history, back in the days when wargaming slowly emerged from a Europe ravaged by Napoleon’s armies. And the idea of the scenario tied to a “General idea” seems core to designing an adventure serving as gamemaster resource for greater player agency.

Tuesday, April 28, 2026

Packing A Battle in A Small Box

 “Though she be but little, she is fierce.”

William Shakespeare

A package recently arrived with a wonderful little game in a small tin: Battle Box: Napoleonic Wars from Feral Wizard in Manchester, UK. It’s the size of a mint tin (do they still put mints in those?), a compact 4 x 2.5 inches, easy enough to fit into a large pocket, a purse, go bag, or backpack. I’ve occasionally dabbled in Napoleonic gaming, though it’s by no means one of my core wargaming interests. But it promised a compact yet entertaining experience with a far smaller tabletop presence than many such games, either board wargames or miniature wargames. I was curious how the combination of wooden bits, map tiles, and rules for, essentially, a Portable Wargame-style game, would deliver. I was not disappointed. It offers a complete Napoleonic wargame in conveniently extreme miniature, with optional rules and solo play rules, that satisfied a number of my criteria for an enjoyable game.

Tuesday, April 21, 2026

Roleplaying the Dog

 “You cannot share your life with a dog, as I had done in Bournemouth, or a cat, and not know perfectly well that animals have personalities and minds and feelings.”

Jane Goodall

Someone in my social media recently mentioned my Heroes of Rura-Tonga sourcebook as a resource for pulp roleplaying in the style of the early 1980s television show Tales of the Gold Monkey. The short-lived series (lasting only one season, a whopping 22 episodes) followed a band of characters flying around the South Pacific in 1938, with all the international tension and intrigue that implies. No doubt fans had their favorite characters among the regulars, guest stars, and the secondary inhabitants of the home base island, “Bora Gora.” Among my favorites were the spunky one-eyed dog Jake and the Grumman G-21 Goose enabling everyone to fly off on various adventures and rescue them from tight spots every week. The show, along with my interest in World War II, inspired me to develop Heroes of Rura-Tonga as a more historically based pulp setting with a host of adventures to demonstrate the genre. I started writing it after completing my other period piece, Pulp Egypt. But my first dabblings with it came as a few convention events I ran using West End Games’ adaptable and cinematic D6 System. As I do for convention games, I created a group of appropriate pre-generated characters, many of whom emulated roles seen in Tales of the Gold Monkey...including the dog. And inevitably, even when I still (rarely) run Heroes of Rura-Tonga games today, someone, if not several people, enthusiastically want to play the dog.

Tuesday, April 14, 2026

Bibliography Validation

 “The reading of all good books is like a conversation with the finest minds of past centuries.”

Rene Descartes

Every so often I feel inspired (compelled?) to revisit topics I’ve explored in the past. My latest? Bibliographies, which I last featured in July 2024 in “Inspiring Citations.” That piece mostly focused on sources listed in bibliographies sending readers off to learn more about a game subject, whether for their own edification or incorporation in their hobby activities...a process that perpetuates itself as readers look at the bibliographies in those subsequent resources. And I’ll touch on that again here. But lately I’ve been finding bibliographies also give my frail self-esteem a sense that my past intellectual explorations have merit when I find sources I’ve read in the past listed in more current, relevant work. Bibliographies can send us off in new, exciting directions of personal and professional research as well as validate our past readings to remind us we’re on the right course.

Tuesday, March 31, 2026

The Language of Games

Therefore is the name of it called Babel; because the Lord did there confound the language of all the earth: and from thence did the Lord scatter them abroad upon the face of all the earth.”

Genesis 11:9

Language is a very dodgy code, even among those who purportedly understand the same one. Each word is paired with a corresponding meaning...often more than one nuanced meaning, depending on context. Humans “fluent” in a particular language don’t always have the same or a very precise sense of meaning for some words; dialects further confuse our understanding of the language code. I love hearing British slang terms, variations on the English language that only prove the adage “Two peoples separated by a common language.” We constantly use words that don’t mean what we think they mean. We garble our communications using words that impart imprecise concepts and attitude, whether on the phone, in texts and e-mails, even in person. The speaker and recipient frequently have different concepts of how words carry meaning and tone, especially in rushed, spontaneous conversations we fire off in our impatient, relentlessly rapid-paced society. Specialized fields often create and use their own jargon within the common language, further complicating communication, especially with outsiders. This frequently leads to a great deal of misunderstanding and emotional friction. I can only speak for those “fluent” in English, but the way we talk about the myriad diversions under the heading of “games” leads us to struggle as we constantly adapt to new perspectives and developments in the vast, ever-expanding universe of adventure gaming.

Tuesday, March 17, 2026

Choose Your Own History Path

 Historical game design is the ultimate historical research project for non-specialists!”

Dr. Jeremiah McCall

I love interactive fiction, both narrative programmed stories like the Choose Your Own Adventure and Endless Quest series and similar fare incorporating basic game rules, like the Fighting Fantasy gamebooks. I enjoy exploring numerous historical periods. And I’m an advocate for using games for learning with various age groups in different environments. What better way to learn about history than explore a specific topic and incorporate it into a game activity. Dr. Jeremiah McCall has developed a history assignment for his high school students integrating all these interests. His Student-Designed Histories are a model educational tool for exploring historical topics and sharing that knowledge in an engaging interactive format.

Tuesday, March 10, 2026

One Battle, Multiple Games

 “There is nothing insignificant in the world. It all depends on the point of view.”

Johann Wolfgang von Goethe

Every gamer has their favorite genre periods and game systems, whether for wargames (both miniature and board), roleplaying games, or board games. Some folks maintain avid interests in numerous favorites. In many cases — but perhaps mostly with wargamers — players enjoy multiple games on the same subject, each title emphasizing something different about the theme. This seems almost stereotypical of wargamers, who fixate on historical periods or even focus on single battles: Gettysburg, Rorke’s Drift, Cannae, D-Day, and, of course, Waterloo. People interested in specific episodes in history rarely settle on reading just one book about them; they read several, often expanding their curiosity further into the period, and sometimes even related subjects. No one book tells the definitive story; neither does one single game perfectly depict a historical event. Different books contain new research, approach from a new perspectives, or incorporate particular biases; multiple game rules simulate conflicts differently in how their systems account for or interpret historical factors. Just like reading several books with different perspectives can broaden our understanding of a historical period, so, too, can multiple games on a subject present different ways of modeling a conflict and hence give us varied experiences from which to learn, both about the history and about effective simulation techniques.

Tuesday, March 3, 2026

Morschauser’s Wargame Rules

 “It’s not what you look at that matters, it’s what you see.”

Henry David Thoreau

I’ve enjoyed many of John Curry’s volumes in his History of Wargames Project, from republication of early wargame rules and historical wargames used for training and analysis to treatises on matrix games and other serious wargaming. I recently acquired one that had previously eluded me, Joseph Morschauser’s How to Play War Games in Miniature: A Forgotten Wargaming Pioneer: Early Wargames Vol. 3. I was initially lured to it by the claim it included an introduction of a gridded play surface into miniature wargaming, but I pleasantly found it filled with intuitive, concise rules, options for basing, and overall solid advice for miniature wargaming newcomers just as relevant and inspiring as when it was first published more than 50 years ago. It was a refreshing affirmation of many miniature wargaming elements I’ve come to enjoy over the years: concise simplicity; based units; flexibility between open battlefield and gridded surface; flexibility between eliminating units or keeping a roster for a multiple hit system; and an overall informative and welcoming approach to hobby.

Tuesday, February 24, 2026

Designer’s Cards-or-Tables Dilemma

 “Random chance plays a huge part in everybody’s life.”

Gary Gygax

To use cards or not to use cards? That’s a question some designers might consider when developing mechanics for a particular game. Cards can deliver a similar infusion of effects we get from rolling dice on random tables. Differences exist in the two systems, but the result — generating a randomized element from a thematic list — remains the same. I’m debating whether to use cards or tables for a game I’m in the early stages of developing, a solitaire simulation focusing on supplying the Warsaw Uprising of 1944. As a player I love cards: the tactile nature, the space for illustrations, blurbs of lore, and stylized icons for values and functions. But at this early stage, and from a designer’s perspective, I’m leaning toward random tables as an expedient to focus more on concepts and system rather than give in to my urge to obsess over physical components.

Tuesday, February 17, 2026

Sharing Our Toys

 A toy is seen both as a bauble and as an intellectual machine.”

Brian Sutton-Smith

Sharing my Star Wars Mos Eisley
toys at a convention back in the
20th century.
I have a lot of gaming toys (some would argue too many) and I don’t share them enough. Roleplaying game books. Boxed wargames. Board games. Piles of material for miniature wargames of numerous kinds. Even a few card games. Having a much smaller circle of acquaintances than in my youth — and hence fewer possibilities to gather folks around the table for a game — I’m always seeking new opportunities where I can share my “toys” with others. I also find taking advantage of playing with other people’s shared toys can expose us to new experiences and help evaluate if they’re something we’d pursue on our own.

Tuesday, February 10, 2026

Remembering Jean Rabe

 “Virtues are acquired through endeavor, Which rests wholly upon yourself. So, to praise others for their virtues can but encourage one’s own efforts.”

Thomas Paine

Jean Rabe, 1957–2026
Beloved author and game industry luminary Jean Rabe passed away on January 19, 2026. She was among what I’d consider the “old guard” in the tabletop roleplaying game industry, a veteran of early TSR, head of the Roleplaying Gamer Association (RPGA), host of numerous writers symposiums, and prolific author of fantasy and science fiction literature. She was also a staunch advocate for many who sought opportunities in writing and publishing. Her friendship and efforts helped me during one of the most difficult times of my life: my “Desperate Freelancing Years” after West End Games went bankrupt and dismissed its creative staff.

Tuesday, February 3, 2026

Exploring Outcomes & Inaction

 There are risks and costs to action. But they are far less than the long range risks of comfortable inaction.”

John F. Kennedy

My estimation of serious simulation “wargames” — like tabletop exercises (TTXs) and matrix games — has deteriorated in the past 18 months. Many seek to explore outcomes of various emerging issues with an eye toward affecting policy or future action. These rarely achieve any objective on their own beyond educated speculation how different elements affect the situation and where various actions lead, even with post-game discussion; their success and impact requires subsequent, meaningful action to put the conclusions to any effect in real-world policy. And I don’t see that happening against the overwhelmingly indifferent filter of societal and institutional bureaucracy. The past few years we’ve seen several political simulations, some more tabletop exercises than wargame-adjacent matrix games, intended to “game out” what might happen with various developments in American politics. Many came to presciently frightening conclusions. But this kind of simulation means nothing if participants don’t use what they learned to affect policy moving forward.

Tuesday, January 27, 2026

WEG Memoirs: Galaxywide NewsNets

 “The speed of communications is wondrous to behold. It is also true that speed can multiply the distribution of information that we know to be untrue.”

Edward R. Murrow

West End Games Star Wars Adventure Journal offered many opportunities to publish new material exploring and expanding the wider Star Wars galaxy. New short fiction featured new characters and beloved standards. Source material provided fresh setting elements to enhance games. And adventures offered ready-made action to drop into a game night or mine for inspiration. I’ll be the first to admit that — as a quarterly periodical with deadlines and a limited pool of approved authors — not every article provided stellar-quality material. All passed Lucasfilm standards at the time, but a few really stood out. “Galaxywide NewsNets” was an early example, one that established a previously unexplored aspect of the setting that continued providing inspiration in subsequent Journal issues...and even well into the new era of continuity.

Tuesday, January 13, 2026

Coping Strategies with Game Hobbies

 “It is hardly possible to build anything if frustration, bitterness, and a mood of helplessness prevail.”

Lech Walesa

I am resisting retreating from the world for a while, as I occasionally have when everything seems overwhelming; my usual euphemism for doing so is going to the “Hermitage on the Edge of Oblivion.” Much as I’d like to temporarily remove myself from social media and the madness of the world at large, I cannot. In the absence of actual day-to-day friends I see in person, online interaction remains my primary engagement with other relatively friendly humans (such as it is). So while maintaining awareness of the horrors unfolding in the news, I take the time to indulge in “self care” activities to maintain my ability to function daily and prevent my further descent into madness. Most of these relate to my activities in the adventure gaming hobby and peripheral interests. In outlining them here, I hope readers might find helpful strategies; if not an exact match, then some inspiration for similar pursuits offering temporary respite and renewal before braving the monstrous indifference and active misery our current reality forces upon us.

Tuesday, January 6, 2026

My OSS Guilty Pleasure Reading

 “A judicious mixture of rumor and deception, with truth as bait, to foster disunity and confusion.”

William J. Donovan

Every so often I return to read a beloved novel, something to help distract me from the woes of this existence and provide some level of entertainment and, in some cases, further enlightenment. I return to Robert Heinlein’s Stranger in A Strange Land occasionally, despite its obsolete and often biased views of “future” society and other issues. I’ve read aloud J.RR. Tolkien’s The Hobbit numerous times to my son when he was of bedtime-story age. I make the pilgrimage of reading A Canticle for Leibowitz when the world seems teetering on (or careening over) the brink of madness. But I’ve never before mentioned my guilty pleasure, a series of novels about the Office of Strategic Services (OSS) during World War II: W.E.B. Griffin’s Men at War series. Given the stresses of the holiday season combined with <waves hand> everything else, well, it seemed about time to revisit the young heroes of the novels and lose myself in their rollicking if not terribly historically accurate escapades.

Tuesday, December 30, 2025

The Year Behind & the Year Ahead

 “Reflect upon your present blessings of which every man has many — not on your past misfortunes, of which all men have some.”

Charles Dickens

I’m not a fan of year-end summaries of top 10 this and top 10 that, the numerous people we admired who passed away, and a look back on a few positive highlights that never quite illuminate the darkness of what seems like a 10,000-day year of constant awfulness at various levels. I don’t care to innumerate my past achievements (usually because they don’t amount to much) or state my resolutions or other expectations for the coming year. But our society places meaning on year-end reflection on past and future, so I’ll indulge a little in looking back and forward on the few promising game-related bits that shone like bright pinpricks against the vast canvas of darkness.

Tuesday, December 23, 2025

The Joy of Paper Soldiers

 “A toy is seen both as a bauble and as an intellectual machine.”

Brian Sutton-Smith

Ranks of paper minis march across
the Great Bridge to disperse rebels.
The yuletide holidays infuse the darkest time of the year with wonder and whimsy. Twinkling lights. Savory feasts and fantastic sweets. Solemn carols and joyous hymns lifting our hearts. The mystery of gifts adorned with brightly patterned wrapping paper and shiny ribbon curls...and the exhilaration at their ultimate revelation. I’ve written before about the yuletide season filled with fantasy, especially from a bookish, geeky gaming perspective. Toys, and particularly those tied to my interests like fantasy roleplaying games, board games, and yes, even wargames bring added joy and playfulness to the season. Among my recent favorites are Peter Dennis’ fantastic paper soldiers. Peter’s Paperboys have brought great joy to my gaming recently. Since first discovering them during the pandemic, they’ve enabled me to quickly explore new periods in history wargaming, provided an alternative to purchasing and painting metal and plastic figures, and helped me prepare visually appealing public history game demonstrations to educate the public and engage people in wargames, history, and learning. They serve as innovative and versatile alternatives to more expensive, more labor-intensive options fielding armies for miniature wargames.

Tuesday, December 16, 2025

A New Game Store in Town

 Old friends pass away, new friends appear. It is just like the days. An old day passes, a new day arrives. The important thing is to make it meaningful: a meaningful friend — or a meaningful day.”

Dalai Lama

During the Thanksgiving holiday, as local merchants sought to promote business for the gift-giving season, my wife discovered a new game store in town. BrickHammer Hobbies apparently just opened that week and was still pulling things together, but took advantage of the crowds of holiday shoppers wandering Culpeper’s quaint main retail street that Thanksgiving weekend dominated by Black Friday, Small Business Saturday, and Cyber Monday. I’m encouraged, of course, but wary; since moving to Culpeper 20 years ago (I still can’t believe it’s been that long), two other game stores have opened and met their inglorious demise...though we’ve recently had some gaming-adjacent stores open. I stopped by to check out BrickHammer Hobies and make a small purchase...and it started me thinking how I might support the store beyond simply being an occasional customer.