Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Tuesday, January 18, 2022

Monsters & Motivation

“Whoever fights monsters should see to it that in the process he does not become a monster.”

– Friedrich Nietzsche

As I mentioned back at the end of my New Year’s missive (“Rejuvenating after the Lost Years”) I’m developing a medieval fantasy setting (possibly using B/X Dungeons & Dragons, maybe system-neutral; that’s a debate for another day). It’s a vast moorland of heath, mires, and hills created ages ago when kingdoms banded together to destroy the power of a great mage. Rather than rely on the usual explore-slay-pillage tropes on which some games and gameplay rely, I’m trying to focus more on the relationship of the region’s inhabitants with both the environment and each other. So in designing this setting I’m looking beyond basic, superficial stereotypes and trying to craft for each faction, individual, and even monsters a relevant motivation when interacting with each other and with player characters. This inevitably leads me to examine the role we give “monsters” in fantasy roleplaying games. like my favorite B/X D&D.

Tuesday, December 14, 2021

Developing the Doppelganger

 “Trust not too much to appearances.”

– Virgil

I’ve got a small, module-sized setting in mind to develop, one intended for that possible day when the pandemic subsides enough so my son can have friends over and I can tempt them away from Roblox to try some games, maybe a wargame, and hopefully my homebrew version of Basic/Expert Dungeons & Dragons. To that end I’m sketching out a region with a premise, a moorland created in an ancient battle to defeat a powerful sorcerer; meaning lots of magical-type creatures and ruins to explore. I’m even getting ideas for a town they can use as a base, in the manner of B2 The Keep on the Borderlands. With all these ideas swirling in my head – especially considering monsters created by magic, like gnolls, gelatanous cubes, and, of course, owl bears – I remembered the dreaded doppelganger from my earliest days of D&D. Re-reading its entry in both the Basic D&D rulebook and the Advanced D&D Monster Manual I was rather disappointed in the very shallow presentation...so I embarked to not only see what subsequent editions did with the monster, but started concocting ways I could adapt it to my own ends.