The Little Guy has spent the past several months in kindergarten –
heck, they started August 10! – and now he’s looking forward to a
bit of a break from school over the holidays. Two and a half weeks of
break, in fact, this entire week leading up to Christmas, the week
between Christmas and New Year’s, and even the first Monday of the
new year. Although I have a short list of excursions and activities
to keep us busy, I also expect I’ll fall back on gaming to help
keep him occupied on his long winter’s break.
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The Little Guy contemplating a move in a tank game at Historicon. |
His day at school offers him a good deal of structure which we’ve
noticed he misses during the weekends and occasional days off. No
doubt the dose of “toy-pocalypse” he gets having a birthday and
Christmas so close together will give him a host of new toys to keep
him busy plus a slew of new DVDs to watch. He also got his own
kid-friendly tablet as a present, loaded up primarily with
educational apps and a few fun bits (he loves Angry Birds). But even
with his favorite PBS Kids shows and a tablet with limited battery
time I expect he’s going to hit a point where he’s still bored
during the day, when he gets pokey for something junky to eat every
30 minutes, and won’t let Dad alone until he’s focused on some
other fulfilling activity.
I expect we’ll spend some time – possibly even develop a daily
routine – playing games. We have a good repertoire of titles we
play during our weekly family game nights, including
Forbidden
Island, Best Treehouse Ever, Qwirkle, Tsuro, King of Tokyo, and
Castle Panic; some of these seem passable with two players, but
not quite ideal play experiences. I’m hoping to push our bounds in
the two-player game field with some new board games. The
Stratego
Battle Cards game is on my radar since he’s learned his numbers
and concepts such as “less than” and “greater than.” I also
acquired a
Stratego board game set a while back he might enjoy
trying. I also just got my Kickstarter-supported copy of
Less:
Like Chess, but Less from Slovenia, a clever little two-player
abstract game with a variable board made of coasters. I also expect
he’ll want to help me explore some of the childhood board games my
parents rescued from their attic and brought during their latest
visit, particularly the
Raiders of the Lost Ark board game. If
Santa decides to bring any new games for Daddy I expect the Little
Guy will want to give them a try.
I’d also like to help him with some more difficult fare to
expand our family’s game repertoire. I expect these might challenge
his nascent reading and math abilities (which kindergarten is
aggressively cultivating). He’s asked about
Spearpoint 1944 (the
illustrated box for the
Village and Defensive Line Map
Expansion has caught his eye, as
will the nice components when I open it for him); while the game
doesn’t require a whole lot of reading, he does need to follow a
host of rules. I’d love to teach him
Memoir ’44 but I’ll
have to consider whether the text-heavy cards and numerous units
might be too much for him. He’s also asked about
Ticket to Ride
Europe (I don’t have the original one for America), though that
requires some reading and geography skills, something I’m not
averse to teaching him. We’ve played some simplified games of
Wings
of War/Wings of Glory before (the World War I flavor); I might
see if he’s interested in more of that or trying out the World War
II planes. He has a particular affinity for the larger bombers.
He’s requested to play
Valley of the Ape several times
since we playtested it as part of our nearly year-long development,
so I hope indulging him in that might satisfy his urges for gaming
activities. I’m also playing with some mechanics for a basic-level,
kid-friendly skirmish wargaming rules; my interest in these focuses
on the various historical periods I enjoy and for which I have 54mm
figures (French and Indian War, American War of Independence, Civil
War, and British colonial skirmishes with Zulus and Dervishes)...but
the Little Guy will most likely be tempted by my 54mm
Star Wars
Command figures in battles between hapless Imperial scout troopers
and hordes of Ewoks (which the system can handle with minor
modifications).
The Little Guy has also asked me about designing his own games
(and bringing them to conventions to run and sell...), so I might
indulge him with some basic game-design concepts or even a craft
project based on a theme he likes. This is a big “if” fraught
with complications and the possibility of consuming huge swaths of
time. I’ve discussed
managing game design concepts with kids
before, so exploring this first-hand with a six year-old may offer
some new insights or strategies.
Perhaps a slightly less daunting challenge comes from my urge to
expose him to some basic roleplaying game experience. Although I have
a host of roleplaying games, most remain beyond his grasp. As I
mentioned in my recent
“Share Gaming during the Holidays” post, I
need to suppress my urge to run something
I like in favor of a
game with mechanics and theme more attuned to his ability and
interests.
Hero Kids seems just about his speed with a nice
graphic representation of the characters and stats. I’ve been
meaning to print out the game the entire year and never quite got
around to it. The Little Guy’s had a stigma about them because he
needs to be able to read, but as he’s already learning in
kindergarten it might be a good introduction.
Unfortunately having the Little Guy home each day for two and a
half weeks isn’t going to give me much time for my own writing and
game design, let alone my explorations of
B/X D&D, OSR
titles, various wargames, and solitaire gaming. During the December
holidays, however, I usually resign myself to having little time for
personal pursuits; at least I can engage in gaming on some level and
hopefully cultivate in the Little Guy an enjoyment of a few new
games.
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