Tuesday, June 8, 2021

History Lost/Gained in the Pandemic

 That men do not learn very much from the lessons of history is the most important of all the lessons of history.”

Aldous Huxley

The covid-19 pandemic forced many to alter our lives for the sake of the common good in overcoming a novel virus. Everyone’s lost something. If we’re lucky we only lost more than a year of life’s normal activities, routines, and special events. The less fortunate lost jobs, homes, and, worst of all, loved ones. (I discussed some of my own disappointments before in “The 2020 that Might Have Been.”) Hopefully we’ve gained a little something from these experiences...a perspective on what we lost, how much it meant, and how we might appreciate it all the more in the future. We’re still dealing with covid-19, managing our comfort levels, health, and vaccination status against the risks of returning to the way we did things in the “Before Times” as I sarcastically call them. A “normal” school year for students ranks among the losses young people sustained. Partial in-person learning and part- or full-time distance learning online focused on the most central of the core subjects – math, reading, science – and what little history they had studied earlier simply dropped off the academic map. Luckily for our household we try fostering and engaging an interest in history through films and games.

Tuesday, May 25, 2021

Estimates & Intentions

I enjoy reading scholarly works about the adventure gaming hobby; they help me take a step back and look at things from different perspectives. My most recent reading in this vein includes Jon Peterson’s The Elusive Shift: How Role-Playing Games Forged Their Identity (2020) and John M. Lillard’s Playing War: Wargaming and U.S. Navy Preparations for World War II (2016). They might seem to cover very different subjects, but, upon reflection, I’ve found some of their core gaming themes quite sound and relatable to my own experiences. Both demonstrate games as interplay between participants assessing the immediate situation and making decisions to change that situation in their favor. I sometimes feel like a simpleton in the shadow of these scholarly analyses of the adventure gaming hobby. Some of their revelations seem so obvious once articulated despite the depth of subsequent discussion and investigation they can inspire. Often I find myself reaching conclusions and then responding to myself with, “Well, duh.” I’d like to think I redeem my naivete in my subsequent reflections on the subjects at hand.

Tuesday, May 18, 2021

Father-Son Naval Warfare

Among my (admittedly) many gaming diversions from the covid-19 pandemic I’m dabbling in naval warfare again: American Civil War ironclads and World War II South Pacific. Granted I’d previously explored the Battle of the River Plate using both Fletcher Pratt’s rules and Bob Cordery’s Gridded Naval Wargames along with flats from Topside Minis (which I’ve featured here before). I’d also tried Mike Crane’s The Virginia vs. the Monitor – or, Look Out Minnesota! with some home-crafted models (and the Minnesota fold-up piece provided in the rules). Both periods appeal to me, as did Cordery’s rules for their intuitive mechanics that easily accommodate some minor adjustments. I treated myself to some naval miniatures which, now they’re painted, are ready for some wargame tabletop action with my son.

Tuesday, May 4, 2021

Developing Skirmish Kids

Aside from the occasional roleplaying game material – inevitably requiring a great deal of time and effort to develop and publish – the rest of my publishing endeavors these past few years have focused on miniature wargames suitable for introducing newcomers to gaming and draw kids into the adventure gaming hobby. Having recently completed a rare freelancing assignment for a roleplaying game adventure collection, I’m reviewing several project ideas vying for my attention, each of which engages my enthusiasm to varying degrees. I’ve decided to advance one of my projects to the next step. Once again I’ve indulged my interest in games for youngsters and spent some time developing Skirmish Kids. It started out as a quick game to include with some miniatures for my son, then something a bit more involved with an intent to publish. After some playtesting on our own and a good deal of writing and self-editing, I have a draft ready for anyone interested to read, playtest, and offer comments.

[Edit 5-25-21: Thanks to reader Russell Phillips, interested playtesters can now download the Skirmish Kids file in both Mobi and Epub formats as well as PDF.]

Tuesday, April 27, 2021

Ebb & Flow

 A great life is to be able to ebb and flow.”

Robin Wright

People’s involvement in the adventure gaming hobby ebbs and flows with the tides of their lives. Many enter when they have leisure time to spare, often in middle or high school, sometimes in college. Others immerse themselves in it as an adult hobby, a relief from the trials of everyday life. Some people drift away from gaming and never return; many set it aside for a period and return to it later with renewed energy and a different perspective. For some of us it’s a creative outlet whose output fluctuates depending on inspiration, energy, and opportunity. Although I’ve long cultivated an interest in the adventure gaming hobby across the wide gaming spectrum – roleplaying games, board games, wargames (both with boards and miniatures), even card games – my focus has ebbed and flowed depending on my own life’s circumstances. As I look back on my gaming activities during the past pandemic year – limited as they have been by social distancing and other precautions – I realize I’m undergoing a shift in my gaming tides.

Tuesday, April 13, 2021

Frustrated Pandemic Dreams

 All that we see or seem is but a dream within a dream.”

Edgar Allan Poe

Our subconscious works in mysterious ways, as evidenced by our dreams. Sometimes they’re strange visits to past episodes of our lives, other times nightmares, and often strange and frustrating situations, for all of which wakefulness offers some respite. Goodness knows 13 months of pandemic controversies, news, anxiety, and precautions have weighed heavily on our minds. The media is rife with stories that seem almost routine now: tips on working from home; how students can make the most of distance learning; simple ways to beat the pandemic blues; and typical covid-fueled dreams about precautions and privations we’ve endured. So it should come as no surprise that the pandemic has infected my scarce peaceful hours of sleep at least once a week.

Tuesday, April 6, 2021

A Contentious Hobby

 The moment we want to believe something,

we suddenly see all the arguments for it,

and become blind to the arguments against it.”

George Bernard Shaw

I’m reading Jon Peterson’s The Elusive Shift: How Role-Playing Games Forged Their Identity and cannot help notice similarities between the early debates about aspects of the hobby and the arguments gamers still have about those same issues today. These go beyond the foundational tensions between storytelling and game mechanics one expects between roleplaying games’ early adherents, the wargaming and speculative fiction communities, from which the hobby coalesced. They seep down into the minutia of nearly every base concept of early Dungeons & Dragons...concepts that have over time continued to provoke debate. The adventure gaming hobby community seems just as contentions now as it was 40 years ago; except now, instead of printed APA fanzines and house-organ magazines, most folks argue their points in any number of blogs and forums online (each with its own bias and self-supporting echo-chamber mentality).