Tuesday, March 15, 2022

D&D, Sci-Fi & Banning Books

“Goose-stepping morons like yourself should try reading books instead of burning them!”

– Professor Henry Jones

I regret to see book banning and angry mobs back in the news again. (Apologies to those who don’t come here for my occasional descent into political issues, but if you keep reading you’ll find some mention of games in the context of this subject.) Now that the furor over “critical race theory” has slightly subsided after Virginia’s contentious gubernatorial election in November and public schools start lifting mask mandates, the right-wing has fired up its angry base against books they fear question their white-privilege morals, insisting schools ban these objectionable titles, or even burn them (yes, two Spotsylvania County, VA, school board members said particular books should be pulled from school libraries and burned). Fear of the angry mob has permeated schools to the extent that an assistant principal in a Mississippi elementary school was fired for reading I Need A New Butt! Unfortunately we’ve seen this all before in some form and to some degree, though more often from the top down, from governments officially banning books and free speech rather than vocal minority mobs aggressively forcing government policy to reflect their agenda.

Tuesday, March 8, 2022

Traveling the Thousand Thousand Islands

Learning about different places, people, and cultures different – whether through physical travel or wandering the internet (or, gasp, even a book!) – can provide new experiences from which we might learn and grow. These different perspectives don’t simply expose us to new elements; they challenge us to examine ourselves. We use the phrase “It’s a nice place to visit, but I wouldn’t want to live there,” reflecting both our appreciation for foreign places and our own gratitude for the comforts of home. We might claim the same thing in our gaming. Many of us play in fantasy roleplaying games heavily influenced by western European history and culture. It’s worthwhile to venture out in an imaginary sense to explore new lands in our gaming...especially with tour guides native to a foreign culture. I recently embarked on such a journey, immersing myself in A Thousand Thousand Islands fanzines inspired by southeast Asian culture. It’s given me some wonderful game inspiration as well as a taste of a world quite different from my own privileged, white American male perspective.

Wednesday, March 2, 2022

Gaming for Peace

“I believe that we are here for each other, not against each other. Everything comes from an understanding that you are a gift in my life – whoever you are, whatever our differences.”

– John Denver

Russia invaded Ukraine last week amid a global pandemic, persistent supply chain issues, economic uncertainty, and continued politically fueled anger in America. Not exactly a time to sit around playing games. But just before the Russian invasion I learned of an interesting international training project, the prototype, computer-based Gaming for Peace (GAP) that intends to teach military peacekeepers “soft skills” focusing on building trust, teamwork, cultural awareness, and helpful communication. According to the website, GAP is “new training curricula for enhancing the preparedness and skills of personnel for conflict prevention and peace keeping missions.” I gave it a try. It seemed to me an exercise not only in building soft skills but in broadening one’s experience in empathizing with others, both those on your team and those you’re helping. Working with others for peace, compassion, and greater understanding seems like something the world needs a bit more of right now.

Tuesday, February 22, 2022

Online Game Shopping during Covid

In an earlier post I noted my inability/unwillingness to migrate my gaming from the in-person tabletop to the electronic platforms the internet offers during the covid-19 pandemic. Yet the internet has made surviving the pandemic possible...and even bearable. My wife could work from home. My son could attend “virtual learning” at school remotely for a year. And I could continue indulging in game purchases when it didn’t feel safe to make my occasional pilgrimages to area game stores and conventions. Though my gaming didn’t leave the house (with a few exceptions at the local history museum), purchases kept me engaged with reading and learning rules, crafting miniatures and terrain, and playing games solitaire and with family members. Despite a seemingly impersonal online shopping experience (compared to in-person shopping), I discovered some excellent online retailers who brought game-related diversions right to my doorstep.

Tuesday, February 15, 2022

Tabletop Transitioning Online

“We fear change.”

– Garth, Wayne’s World

As a member of Generation X who fears change, I feel torn between two worlds. I am reluctantly adapting to the exponential technological advancements of 21st century society despite my preference (possibly nostalgia) for the seemingly better days of my youth. It’s not easy for an old curmudgeon like me ensconced in my old ways. It’s not that I haven’t tried. Long an advocate of print publishing, I adapted to release game product in PDF format and even succumbed to sharing my written thoughts on game matters online in this very blog. Even so, I still prefer to read print books, for my eyes and attention span have limited tolerance for reading text on a screen with any lasting sense of comprehension. The pandemic has forced everyone to adjust, often with the aid of electronic devices and various apps and programs. And I’ve tried to adapt, too, but I find tabletop gaming online doesn’t offer the same experience, the same satisfaction, of gaming in person.

Tuesday, February 8, 2022

Star Wars: A Dead License

 “If you strike me down, I shall become more powerful than you can possibly imagine.”

– Obi-Wan Kenobi

Today it’s hard to imagine a world without Star Wars. We’re awash in everything from that galaxy far, far away: numerous streaming cartoon and live action shows, novels, comic books, action figures, Lego sets, a host of new films in theaters, and even occasionally roleplaying games. It certainly helps that one of the word’s major toy manufacturers (Hasbro) has a license to make Star Wars toys and one of the largest (if not the largest) media company (Disney) owns Lucasfilm (and hence the Star Wars intellectual property) since buying it for $4 billion and change from George Lucas in 2012. But some of us old relics have been around long enough to remember a distant time toward the end of the 20th century when it seemed Star Wars – which for a time played such a huge part in our youthful culture of blockbuster movies back then – was fading into obscurity.

Tuesday, February 1, 2022

System -Neutral or OSR Stats?

“Although our intellect always longs for clarity and certainty, our nature often finds uncertainty fascinating.”

– Carl von Clausewitz

I have on occasion been moved to write about the Old School Renaissance (OSR, or whatever you want to call it using those initials). A few years ago I explored OSR rules and supplements. The vast array of adaptations offered some interesting innovations among the retreads of classic D&D mechanics. Settings and supplements tied to rules interpretations provided inspiration easily ported to other games. But now I’m developing two fantasy roleplaying game supplements – an as-yet unannounced setting and the Infinite Cathedral setting currently languishing in limbo – I’m faced with a conundrum. Do I provide stats for the inhabitants in OSR format or in my established but not terribly well-known system-neutral format?