Tuesday, October 25, 2022
Card-Driven Battle Games
I’ve
recently enjoyed playing around with some wargames using
cards for unit activation and actions. They’re new
acquisitions with elements
I thought I might like
to explore,
something
different from board games and miniature wargames, though with plenty
of similarities in different aspects. Manoevre
from GMT
Games (2008)
covers
early 19th century combat (the
Napoleonic era),
while Airfix Battles
from
Modiphius
Entertainment
(2016)
offers an
introductory wargame experience set
in
World War II. They
loosely fall into the “board wargame” category, though
enterprising hobbyists can craft their own conversions to a more
visually impressive experience with miniatures and terrain. The
central card mechanics work well in providing players limited choices
maneuvering
units on the field. As
with any game, each has its own strengths and disadvantages;
but on the whole each game provided a positive play experience.
Tuesday, October 18, 2022
Star Wars RPG Instant Adventures
I’m
trying to jumpstart my work on a neglected system-neutral fantasy
roleplaying setting and, in seeking inspiration to fuel some creative
momentum, I’m looking at
some of my favorite roleplaying game supplements for ideas and
reviewing notes I’ve gleaned from others on relevant game design.
My reading includes the Instant
Adventures
collection for West End Games’ D6
System Star Wars Roleplaying Game.
Although filled with scenarios, its original design parameters offer
some ideas on how I might approach developing and presenting my
setting sourcebook – short, easily digestible sections with maps
and sidebars to quickly orient readers – still useful 20 years
later
in our Internet Age of instant gratification and dwindling attention
spans.
Tuesday, October 11, 2022
Considering Bloody Tarawa
“I cannot tell you what profound respect I have for these Marines who took Tarawa, the living and the dead. I do not believe any Americans ever fought more bravely or so unselfishly.”
– Robert Sherrod, Time-Life photographer
A few weeks ago I reflected how our wargaming experience might have more depth when we consider it more than simply playing a game, but give thought at some point to the history behind the battle, the ramifications for people who, on the board, often look like cardboard chits and playing pieces. Although that piece focused on issues of colonialism in the wake of Queen Elizabeth II’s passing, it also pertains to other issues, notably the human cost of war. I’m reading John Wukovits’ One Square Mile of Hell, an account of the battle for Tarawa in November, 1943, from its planning and training phases, through the ruthless fighting, and its aftermath with survivors and families. Coupled with my occasional visits to the National Museum of the Marine Corps and my enjoyment of Worthington Publishing’s solitaire Tarawa 1943 game, the book offered a vivid, painful reminder of the price we pay to wage war.Tuesday, September 27, 2022
Gaming Artifacts: AD&D Deck of Encounters
I’m
always on the lookout for interesting resources to inspire and
enhance my solitaire roleplaying gaming. Most work just as well for
group play, but some can form the basis for solo adventures when the
gang just can’t coordinate schedules and you want to spend an
afternoon immersed in an imaginary game world. Years
ago I recall using the
second edition Advanced
Dungeons & Dragons Deck of Encounters: Set One for
a few weekend forays back into my favorite Basic/Expert
D&D
rules. I
don’t recall much about the few play sessions other than they
offered some satisfying entertainment and relief from stress at the
time. Perusing the deck today I can see how they provide a range of
adventure seeds one might develop
into
sole encounters or springboards for more involved adventures. It’s
quite AD&D
specific, but enterprising
gamemasters can adapt most encounters to their favorite game setting
or genre with a little work. Alas,
it’s not cheap to acquire these days, especially when other
resources exist today with a similar if not more effective
inspirational impact.
Tuesday, September 13, 2022
Considering Wargaming & Troubled History
“Time is the king of all men, he is their parent and their grave, and gives them what he will and not what they crave.”
– Pericles
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| Queen Elizabeth II figure by King & Country |
Tuesday, September 6, 2022
Osprey Books Wargaming Notes
I can’t
recall the first Osprey Publishing book I bought. I’m
guessing it might have been something
either for the Victorian period or World War II. But
I certainly remember – in those days when my interest remained
firmly grounded in roleplaying games with only nascent dabblings in
miniature wargaming – the few pages at the back of each Campaign
series book offering
insights on how to wargame the campaigns featured in the book.
They’re something I miss today as I explore historical miniature
gaming
even as Osprey itself publishes its own rules and
I continue exploring sources that address playing
out
historical conflicts on
the tabletop.
Tuesday, August 30, 2022
ACW Ironclads Minis
“It must be confessed that both ships were queer-looking craft, as grotesque to the eyes of the men of ’62 as they would appear to those of the present generation”
– H. Ashton Ramsay, engineer, CSS Virginia
A few years ago I discovered Bob Cordery’s excellent Gridded Naval Wargames* and began using it to explore different naval battles. The rules for American Civil War ironclad engagements worked quite well on my initial try, though I modified the critical damage system slightly for a little more depth. At first I used basic hand-crafted 1:1200 models for the USS Monitor and CSS Virginia (what us Northerners commonly learn in school as the Merrimack), but as I dove deeper into ACW ironclad warfare, I sought to collect professionally cast models. What started in the “Before Times” prior to the covid pandemic has since expanded into a significant sector of my wargaming hobby. Thankfully I’ve found some good suppliers of models to fuel my habit.
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