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| Bastet, in the form of our cat Vader, couldn't resist nestling down amid all the plastic foliage. |
Tuesday, November 22, 2022
Victorian SF & the Yuletide Invasion
Tuesday, November 1, 2022
Reconnecting with Tunnels &Trolls
I’ve been busy lately more with wargames than roleplaying games – both core elements of the adventure gaming hobby (along with board games) – but I recently took a break from various wargaming projects and dove back into an old yet renewed game I’d enjoyed in my youth: Tunnels & Trolls. At first I didn’t get very far, just reviewed the rules and rolled up a character, but soon I was perusing different adventure books and couldn’t resist running a solitaire scenario. For a short while I basked in a comforting feeling from my earliest gaming days, sending my character wandering through programmed adventures, stumbling around traps, and either fighting my way to victory and fantastic treasures or failing that one saving roll and suffering a seemingly arbitrary and undeserving death. The experience proved a refreshing change from my current activities and one I intend to return to when I need a bit of contrast to my usual gaming scene.
Tuesday, October 25, 2022
Card-Driven Battle Games
I’ve
recently enjoyed playing around with some wargames using
cards for unit activation and actions. They’re new
acquisitions with elements
I thought I might like
to explore,
something
different from board games and miniature wargames, though with plenty
of similarities in different aspects. Manoevre
from GMT
Games (2008)
covers
early 19th century combat (the
Napoleonic era),
while Airfix Battles
from
Modiphius
Entertainment
(2016)
offers an
introductory wargame experience set
in
World War II. They
loosely fall into the “board wargame” category, though
enterprising hobbyists can craft their own conversions to a more
visually impressive experience with miniatures and terrain. The
central card mechanics work well in providing players limited choices
maneuvering
units on the field. As
with any game, each has its own strengths and disadvantages;
but on the whole each game provided a positive play experience.
Tuesday, October 18, 2022
Star Wars RPG Instant Adventures
I’m
trying to jumpstart my work on a neglected system-neutral fantasy
roleplaying setting and, in seeking inspiration to fuel some creative
momentum, I’m looking at
some of my favorite roleplaying game supplements for ideas and
reviewing notes I’ve gleaned from others on relevant game design.
My reading includes the Instant
Adventures
collection for West End Games’ D6
System Star Wars Roleplaying Game.
Although filled with scenarios, its original design parameters offer
some ideas on how I might approach developing and presenting my
setting sourcebook – short, easily digestible sections with maps
and sidebars to quickly orient readers – still useful 20 years
later
in our Internet Age of instant gratification and dwindling attention
spans.
Tuesday, October 11, 2022
Considering Bloody Tarawa
“I cannot tell you what profound respect I have for these Marines who took Tarawa, the living and the dead. I do not believe any Americans ever fought more bravely or so unselfishly.”
– Robert Sherrod, Time-Life photographer
A few weeks ago I reflected how our wargaming experience might have more depth when we consider it more than simply playing a game, but give thought at some point to the history behind the battle, the ramifications for people who, on the board, often look like cardboard chits and playing pieces. Although that piece focused on issues of colonialism in the wake of Queen Elizabeth II’s passing, it also pertains to other issues, notably the human cost of war. I’m reading John Wukovits’ One Square Mile of Hell, an account of the battle for Tarawa in November, 1943, from its planning and training phases, through the ruthless fighting, and its aftermath with survivors and families. Coupled with my occasional visits to the National Museum of the Marine Corps and my enjoyment of Worthington Publishing’s solitaire Tarawa 1943 game, the book offered a vivid, painful reminder of the price we pay to wage war.Tuesday, September 27, 2022
Gaming Artifacts: AD&D Deck of Encounters
I’m
always on the lookout for interesting resources to inspire and
enhance my solitaire roleplaying gaming. Most work just as well for
group play, but some can form the basis for solo adventures when the
gang just can’t coordinate schedules and you want to spend an
afternoon immersed in an imaginary game world. Years
ago I recall using the
second edition Advanced
Dungeons & Dragons Deck of Encounters: Set One for
a few weekend forays back into my favorite Basic/Expert
D&D
rules. I
don’t recall much about the few play sessions other than they
offered some satisfying entertainment and relief from stress at the
time. Perusing the deck today I can see how they provide a range of
adventure seeds one might develop
into
sole encounters or springboards for more involved adventures. It’s
quite AD&D
specific, but enterprising
gamemasters can adapt most encounters to their favorite game setting
or genre with a little work. Alas,
it’s not cheap to acquire these days, especially when other
resources exist today with a similar if not more effective
inspirational impact.
Tuesday, September 13, 2022
Considering Wargaming & Troubled History
“Time is the king of all men, he is their parent and their grave, and gives them what he will and not what they crave.”
– Pericles
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| Queen Elizabeth II figure by King & Country |
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